Ehhh I like the suggestion of two T34/76s in one price bundle.
Call in t34/76 just wouldn't work. If Ostheer/Soviets were designed around crappy medium-tank call ins (panzer 3 pls), that would work, but call in t34/76? nawww. not worth it.
Profile of Gbpirate
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Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Yesterday, 07:47 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Yesterday, 07:47 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: Soviet T3 and T4 suggestion24 Feb 2016, 08:32 AM
In: COH2 Gameplay |
Thread: Jove24 Feb 2016, 04:58 AM
cmon not speaking english nowdays i rly dotn belive that even my grandma can speak english...also im sure some would kindly translate if needed Then make a thread and ask him and another russian speaker to have a Q&A. In: Fan Clubs |
Thread: CLOSED ALPHA - CHANGES TO THE WAR SPOILS SYSTEM22 Feb 2016, 00:34 AM
Heh, if this is what I think it is, ya'll are about to be floored. Is this good or bad papa Bear? In: Lobby |
Thread: 2v2 mate20 Feb 2016, 09:17 AM
Hey fellow bears, dont know if this is the right thing to do, but here it goes.. Paging the Euro Bears. Sorry man, Im a 4v4 scrub player. I do very rarely dangle with the art of 2v2 games. Roger that, will try aussie then
Necro bump for no reason. Hope everyone's having a good day. I hope that you've found a 2v2 partner by now, Tarran. In: The Angry Bears |
Thread: New Members Guide 20 Feb 2016, 09:15 AM
Still looking for members? Currently at 1318 games played. Been gaming since release, have quiet good micro at this point, and so are interested in teaming up with players to learn more about overall strategies, teamplay and the like! http://steamcommunity.com/profiles/76561198035726839/ me http://steamcommunity.com/groups/CoH2TheAngryBears#members TAB members theangrybears.com is the teamspeak address feel free to add me or other online Bears, hop into TS, and get some games going, mate! Rule of thumb is to not be an asshole, be receptive to constructive criticism, and be friendly! We're having lots of Friday socials where some of us (12 or more people, usually) get on ts and chat about life while slightly intoxicated so it's always fun! weekends are good too. Hope you have fun mate! In: The Angry Bears |
Thread: The 7 Stages of Falling Out of Love20 Feb 2016, 06:47 AM
While coh2 will never be the game that we all want it to be, in a year or two's time the state of balance will be relatively even with no new additional content. We will accept the balance as it is and strategies will develop and become cemented, much like coh1 in 2012-13. coh1 had about 7 years before coh2 launched. We're 33 months into Coh2 at this point. 2.666666666666666666666 years, about. Just keep your head up high and your fingers ready on the keyboard to micro the hell out of your shit. In: Scrap Yard |
Thread: Gamebreaking veterancy bug19 Feb 2016, 06:57 AM
So, let me get this straight: Say there's a vet 2 rifle squad with 5 guys. Just shot a Jerry sniper and now is vet 3. Assuming that all 5 models were reinforced while the squad was vet 2, do all men get vet 1/2/3 bonuses, or do they only get vet 3 bonuses after reaching vet 3? According to Cruzz, this veterancy issue does not apply to received accuracy except for the listed squads? When this is changed, this will make the mid/late game more lethal, in general? I remember a similar issue occurred a year, maybe a year and a half ago where veterancy wasn't applied. Am I correct in that? In: COH2 Bugs |
Thread: Lengthening and Enhancing the Infantry Combat15 Feb 2016, 06:46 AM
there are multiple reasons why the timing in this game is so uninterrupted compared to say, dow2. personally, i would not only like for more infantry/support weapon/very light vehicle play but also more play with light/medium tanks, particularly in team games which i play. pls don't use OKH to refer to Ostheer/Wehrmacht. No sense to it. Just confusing at first. In: COH2 Gameplay |
Thread: USF + Soviets 2v212 Feb 2016, 08:52 AM
As a Soviet player, I typically get two, even three Maxims. Two infantry squads (conscripts, maybe a shock squad if shock rifle frontline). Alternatively, you can get 2 Guards + 1 conscript. After that, you'll either need an AT gun/T3 T70 or T3 and SU76. If your mate goes with only 2 maxims, M5 w/ Quad .50 might be necessary for added suppression. Or you can get SU76 + M5 Quad for a healthy balance. The issue is when you need AT. If you're fighting double OKW you may need SU76/early ZiS 3 to counter Luchs. Or, you may not need them if they went with ISGs to try to counter your maxims. In the late game, soviet player can get IS2 (Shock Rifle/Armored Assault) or T34/85s (Advanced Warfare/Armored Assault). There's an art to using maxims. gotta avoid the deathloop. For USF builds, the strongest build at the moment is 3-4 rifles, captain, stuart, M5 Quad .50 cal, then calliopes. Usually you'll have fuel to spend between stuart/M5 and CPs for Calliope, so you can do a few things: 1) If you're winning, a second Stuart will help press your advantage 2) If you're high on your CPs for some reason, but a little low on fuel, you can get two Anti-Tank guns. 3) Major, 1-2 Jackson 4) Back tech to LT (usually if you only have 3 riflemen; 4 rifles + LT is too much) then get M20 to plant mines. Also get M1919s on your rifles. Double M1919s will make you win almost every engagement 1v1 with your rifles. Other good commanders are Pershing/Infantry. Pershing because it has mines/sandbags, Infantry because it has mines/sandbags and M1919. But it has no M5 Quad so you won't have that mobile, 360 degree suppression. Encourage your soviet buddy to put mines everywhere: on roads, on paths that infantry have to squeeze through (break in a fence) in doorways. Trip wire flare mines, too. Try combining a TM35 w/ a demo. Better yet, try combining a demo with an M20 mine to kill almost any axis vehicle. If you go for a LT build with Sherman, you've got only light AT. If OKW rushes out a panther, that could be difficult or impossible for you to counter. Not having an AT gun can be a big issue. |
Thread: New British Helms Deep commanders12 Feb 2016, 08:39 AM
Wow this thread is pretty cancerous. In: COH2 Balance |
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