Then let me rephrase:
No one cares for 4v4 if you're looking for a competitive game.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Soviet Industry needs to be nerfed.23 Feb 2014, 16:49 PM
In: COH2 Balance |
Thread: Rank//Removal of Stars23 Feb 2014, 16:45 PM
Please Relic add good indicator of skill in load-in screen. Doubtful. At most we'll be able to see it after the game(as we can now with tiny bit of effort), but doing so before the game is completely pointless, unless you like to give up/hype up for the win before the game even started.
Can't really see that working unless we have large enough community to support it, otherwise it won't have any accuracy to it. In: Lobby |
Thread: Soviet Industry needs to be nerfed.23 Feb 2014, 14:06 PM
No one really cares about 4v4. In: COH2 Balance |
Thread: Radio Intercept22 Feb 2014, 23:21 PM
But it forces at least one conscript squad to be not going capping/fighting for lengthy time period. I'm not under valuing it, I use it and like it, but its not as golden as crew repair. In: COH2 Balance |
Thread: SSSSS22 Feb 2014, 17:53 PM
Soviet truck: 120mp 30fu. German truck: 120mp 30fu. Soviet one dies to 1 mine with 0 chance to survive, german one backs off with engine damage. This is what you should compare instead of mine costs. And if they are fine at higher skill level, then they are fine overall. You don't balance competitive RTS around medicore/bad players, you balance the games for high skill games, where balance matters most. If you are at disadvantage because you're not good enough, then improve yourself. Soviet sniper is safer ONLY against vet0 german sniper, otherwise its in just as much danger due to better and more accurate german weapons. Snipers survivability is fine on both sides. Their killing power is also fine on both sides, at far range german sniper shoots twice as fast already after most recent nerf to soviet sniper. In: COH2 Balance |
Thread: Russian Anti Tank Rifle Blind Magic?22 Feb 2014, 17:47 PM
Button and many other "one click-> 100% positive result" type of abilities were starting to appear in OF. To name a few: Airborne strafe run. Golliaths(yes, wehr had them too). I guess PaK camo shots can also count. Propaganda war. What OF brought was more abilities associated with individual units, but these one click IWIN skills existed already.
Well, without those abilities all you have is plain, old Red Alert 1 and hell, even that eventually had some units with abilities, chrono tank to name one. What you describe as 'cheesy abilities' are as old as Warcraft 2, probably older. Without them games are simply too simple and plain boring. Hell, even the ever praised Starcraft is full of them. In: COH2 Balance |
Thread: SSSSS22 Feb 2014, 14:15 PM
Well, its same survivability entity that can't die to a mine, while its counterpart can. Can you see the analogy? In: COH2 Balance |
Thread: Russian Anti Tank Rifle Blind Magic?22 Feb 2014, 14:14 PM
You guys do realize its not PTRS that does the buttoning, but DP-28? In: COH2 Balance |
Thread: Panzer IV Ausf. G22 Feb 2014, 10:54 AM
I'm not talking realism, I'm talking balance as I don't see a reason talking realism on games forum. In: Lobby |
Thread: Day 1 Issue's with COH2 that still aren't fixed22 Feb 2014, 10:53 AM
I'm not sure the coh2.org forums can handle a thread long enough. To me its a classic "nerf soviet, buff german" thread and it handled these pretty well so far. Can't see why one more wouldn't work. In: Lobby |
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