there are plenty of shit commanders for both OKH and USSR. even USF and OKW have bad commanders.
But USF, OKW and ost doesn't get punished by losing the game without a chance to stand up by picking them.
Being able to know everything your enemy produces, heavy tanks, conscript super rifles and conscript repair sounds fair to you? With that much utility You'd have literally no reason not to just go con spam into is2. They should call it Conscriptoviky call-insk Tankoviky spamka or bullshit in english.
Nerf merge in return, it just have too much utility! |
How about the Stuart?
Its really bad, but not as useless as the other options.
Stuart is probably in pwerfer league, not horribly useless, but definitely doesn't live up to the cost as much. |
It does do deflection damage, and yes the Tiger is better AI. Although I would say versus USF mostly since the IS2 is normally shooting at 4 men squads while the Tiger is shooting at 5 and 6 men squads.
The big weakness as you point out of the heavy's is they have low DPS, but the IS-2's 375 frontal armor and high speed means it can get in and out of sticky situations faster than a Tiger or KT can.
It doesn't for well over a year.
Another bs gunned down.
And stop the bullshit about IS-2 being fast. Its not.
Sure, it is compared to JT or ele, but its not fast so stop spitting it out already.
Blitzing Tiger and KT are still faster then it and IS-2 having no defensive abilities that Tiger can have means it have MORE PROBLEMS getting out of bad situations then Tiger. |
Power income per node is scaled down, but you get 2x as many nodes on the map
= no/little net difference
Exactly.
Players need to spend 2 to 3x as much requisition to get same power income as they would in 1v1.
What does that mean?
NO RESOURCE INFLATION as all players need to invest just as much in 3v3 as in 1v1 per player.
Same resource spent, no boosted income, no late game imbalance. |
Sure, I agree that some unts shouldn't be there(osttruppen, WC, RETs), some are missing, but if someones anus is bleeding over loosing their IWIN button and attempts to troll hardcore, its hard to pass.
Obers deserve to be on that list as much as guards or LMG paras. |
No, this is a "troll poll"(Whatever that means) but it's made by an Allied fanboy instead of an Axis one. Why is every unit in the poll an Allied unit? Apparently you and the TC think there are no deadweight units on the Axis side, despite the overwhelming evidence stating otherwise.
I'll tell you again, now sit tight and focus:
The poll is about least useful units, not the one you are most butthurt about after they got balanced. |
Obersoldatens aren't on this poll so I abstained from voting.
Because its not another troll poll made by another butthurt axis fanboy.
But feel free to start one. |
These units are not that bad. They are just not used a lot because there are better options....
Hardest choice ever, I can't think of any of these soviet units being even less useful then another one, they are equally horrible to me.
With partisans you should have specified that its AI partisans and osttrupen aren't really that bad, they start off weak, but at vet3 easily pull their weight. |
Goodie Goodie, making a post after everyone else has had their opinions.
There appears to be the following trend of gameplay in 3v3/4v4s;
- No mid-game; nobody techs, everyone rushes heavy tanks.
- Axis Heavies being almost unassailable except with
- Artillery Spam
- Cheese strategies such as luftwaffe supply, one guy building 4x caches
Almost none of these problems exist in DOW2.
- DOW2 has FASTER power (fuel) income than COH2, AND their super-units are usually cheaper. Compare: 800/200 for a Baneblade, 760(?)/260 for a KT
Simple reason: by the time you save up for a Baneblade, you're down to 10vps.
(more complex reason: extremely powerful off-map artillery, numerous hard counters, melee units)
I feel honestly that 90% of the problems in 4v4 games can be solved by increasing the rate of VP ticking.
DoW2 also have power income scaled down for 2v2 and even more for 3v3 to prevent resource inflation and super fast teching.
Just saying. |
Correct squad spread would be more then enough. |