The difference between weight and mass is so rudimentary that I call BS on your claims to have a masters in Physics. There's no night late enough for that mistake.
Medicine physics to be accurate. Don't underestimate the power of late hour, fatigue and foreign language combined. You don't have to believe me and I'm certainly not scanning the diploma for you, not like it have any relevance to anything.
I also call BS on your claims of you being able to push a car at running speed. Video or admit you're lying.
Where actually did I claimed it was running speed again?
Because all I can see in my previous post is that wheels make heavy objects move with much less force applied then the same objects without the wheels.
Whatever you've studied, it certainly wasn't about literature, otherwise you wouldn't have so much trouble with reading comprehension.
Back to post:
Even if it was possible to push that much weight at sprint speed (it aint), that doesn't mean the speed shouldn't be altered to improve gameplay. Other non-realistic events happen in game such as armour taking several shots to kill, never dying in one. This unrealism is essential to the gameplay.
Every single infantry unit moves at the same speed.
AT guns are the only difference, but they aren't really an infantry squad nor vehicle, mechanically they are middle ground and therefore make sense for them to move at different speed.
Besides, you're going on the realism ground here, therefore start to talk bullshit in relation to that arcade RTS ww2 game which CoH2 is.
Early-game squad-wipers do not make for fun gameplay.
Nerf precision strike called rifle nade then?