222 should be changed as it's combat role is limited against anything not LT tech as it's easy to ward off with small-arms, AT grenades, and doesn't deal enough damage to properly harass units on the flanks, especially since its coaxial has such a limited traverse. With only 5 degrees of traverse, the coaxial isn't that effective against units up close, particularly if they're retreating and you're chasing. It's only really there to provide 50 sight and chip light vehicles which demolish it and can keep pace with it even if it tries to run. It should be an actual combat scout vehicle. The autocannon just puts it in too close against light armour that arrives shortly after the 222 before it can make a heavy impact while anything not a scout car pushes it away easily or kills it.
It should be between a scout car and a light tank.
-Armour from 9/4.5 to 12/6
-Cost from 210/15 to 260/35
-Health from 240 to 280.
-Coaxial MG now gains accuracy bonuses with veterancy.
-Autocannon far range accuracy set to 0.03 from 0.025.
-222 autocannon can now attack ground.
-Coaxial MG now has 10 degree traverse to the left, right, and up.
-Coaxial MG Reload from 6/6.5 to 4/4.5.
-2cm autocannon range from 40 to 45.
-2cm autocannon now has x9 accuracy against infantry. (0.54/0.36/0.27 vs inf)
-Acceleration from 2.4 to 2.8.
-Veterancy requirements adjusted to match new price.
Now the 222 can harass infantry effectively while resisting small-arms. Furthermore, the range buff allows the 222 to kite other light tanks/vehicles rather than boosting the autocannon to insane levels against other light armour. At the same time, it's not dirt cheap enough to spam, still isn't impervious against anything above small-arms, but is a tad bit more tanky against the Allied light tanks which would thrash it in a head-on fight.
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