None of these state why mines should have the chance to one-hit full squads. Isn't being critically injured, taken out of the fight and being forced to fallback to base to heal and recover enough? Map control is vital in CoH and having a squad out of action for a minute can be crippling, especially during an engagement.
Should it be fair for a USF player that fresh rifle squad around the 3-4 minute mark to be completely wiped out because they were simply doing some point harassment? Or for an Ostheer player to completely lose a full gren squad because they ran into a mine at the 15-17 minute mark because they needed to force a conscript squad off a point or take VPs to prevent VP bleed?
It's a 30 munition general-purpose mine whose purpose is to slow infantry assaults and cripple vehicle mobility. Not wipe them off the battlefield because they stood within 5 in-game meters of the mine.
But then again I would not be surprised if people wanted to keep the mines 50% chance to destroy an engine simply because "You should be punished" for not bringing a sweeper. Their idea of punishment seems to be the extremes, not one where there is a middle ground.
If I could I would make mines more consistent where the damage gets distributed so a certain percentage is always taken off, but i don't think that's possible in the AE