Auto deployable smoke, race car blitz in reverse crutch for your bad micro
Requires doctrines for Ostheer, or specific vehicles for OKW. Blitzkrieg, sure on OKW is insane, but for Ost it's been tone done quite a bit. Might I add for Ostheer, if they're popping all of those, they won't have munitions for anything else.
stun shot on paks and a majority of axis tanks
A buggy stun shot that might not go off due to it being a timed ability and only the Elephant and Puma(StuG E as well?) has it. The rest lock turrets. I would happily take a no-stun, if the Pak was taken off a timed ability and would always hit with that ability.
super heavy tanks period
The only heavy that actually requires tech unlike a lot of other ones even if they're doctrine specific. Also gives a giant clue to what your opponent might be doing if no vehicles hit the field.
including ones that can shoot halfway across the map an STILL have that much armor and hp with that kind of range they just sit there and enjoy the shooting gallery
Dedicated TDs that are easily overwhelmed by infantry or can be swarmed to death, especially in smaller games when there's much less teamwork support.
Flak hq which basically stops harasment and locks down the map for majority of the game and allows you to no have to micro your leigs or probably worry about anyone attack your fwd retreat point (USF,Soviet)
Needs to be a gun upgrade, but that's about it. Get a scout unit and siege it down with ATGs or hit it with indirect-fire. It goes up then there goes OKW's corresponding tech.
Thankfully ISG's have one of the worst AOE profiles, are horrible at clearing and destroying buildings and long reloads outside of the barrage. All it has is range and somewhat good accuracy.
Early FRP point means a squad down and OKW will have to pay medics with it next patch, presumably.
The fact that they in general have a LOT less tanks and vehicles but have the same effect or better with them just controlling one
You mean the fact Cromwells and Shermans, despite being cheaper have a decent chance at beating up a PIV and the OKW one costs more fuel then any doctrinal medium?
And are you talking super heavies/heavies here? Ostheer will generally be fielding the same if not more medium tanks as their T3 units are quite potent. StuGs are good in groups and will be backing a PIV. OKW can't field that many tanks because of their higher fuel costs for the T4 tanks.
riflenades that are hard to see and have very little time to react to increasing allied micro
Maybe, but honestly, it's not that hard to dodge if you pay attention. I rarely lose units to rifle grenades.
one of the HUGEST is mgs that actually fucking pin infantry alloing you to lock down sectors and not have to worry about the as much, not just one or two squads like allies everything in the arc almost instantly that must be nice in retro spect allies mgs that just dont pin and you have to micro the shit out of what the mg is firing at to even get them to pin a couple squads
Yeah, it's not like that faction with the 42 relies on it to carry the team considering that Grens are squishy, expensive to reinforce and lack good close-range combat capabilities or survivability. Also the fact it has one of the slowest set-ups and teardowns which means every time it relocates it's a big risk you're taking especially early game.
Maxims are about just as good against single squads while the .50cal will be a versatile MG if it gets its buff and performs blob stopping just as well. Only the Vickers is in a weird spot, but it's also ridiculous at vet 1 inside garrisons and Tommies by mid-late game are potent, durable combat infantry.
The fact almost all allied armor is weak to any form of axis at (constantly on alert trying to stay away from shrek blobs or faust) , most allied weapons bounce in the fronts (if you have shitty vehicle micro dont worry it will probably bounce anyway)
Shrek blob will die next patch. Your fault for driving into fausts.
ATGs, aside from the USF one have no issues penetrating medium tanks in general and you need 2-3 vs any heavy for every faction. And most Allied weapons hardly bounce. Use dedicated AT. SU-76s and the upcoming SU-85 have little issues penetrating units like Tigers.
Should we say Axis armour is weak because most units bounce off the IS-2?
grens and vet 5 infantry that can stand on the cap and just ignore about everything other than LM or calliope or use cover just A-move or jump in a house youll prolly win
Volks have the least durability per model with vet at 0.81. Grenadiers are some of the least durable line infantry due to their squad size whose purpose is utility and DPS, they can't tank worth a damn and will bleed you hard if you do. Only one who are ridiculous against small-arms are Obers.
I think the rose-tinted glasses need to come off and you need to use your units at their actual effective engagement range.