Profile of miragefla
General Information
Email: zventrsyn(jlc)ubgznvy.pbz
Broadcast: https://www.twitch.tv/miragefla
Steam: 76561198000322345
Email: zventrsyn(jlc)ubgznvy.pbz
Broadcast: https://www.twitch.tv/miragefla
Steam: 76561198000322345
Post History of miragefla
Thread: 203 howi needs buff7 Feb 2017, 22:36 PM
Halve damage, two shells with a long reload between each shell. Anymore and it's simply firing 24/7. In: COH2 Balance |
Thread: WBP 1.729 Jan 2017, 23:34 PM
Except suppression has never affected capture rate. Only getting pinned denies the ability to capture so you probably won't see these abilities adjusted, even in the future when versing suppression. In: Lobby |
Thread: Rocket Arty Cover damage?17 Jan 2017, 22:00 PM
You would have to check, but I think this is a modifier on a unit. So that a Kat does 100% of its damage to a unit, which then receives a 50% cover reduction if in green cover. This allows the kat and werfer to have damaged more completely reduced against buildings, i.e., you could set their damage to 50% to prevent them from always destroying units in buildings. No, you would find the damage in the cover table of the weapon file. Damage vs structures is dependent on certain AOE modifiers in the AOE section of said weapon. On the actual note: the Katyusha has no penalties vs units in heavy cover. In: COH2 Bugs |
Thread: Relic Winter Balance Preview v1.5 Update16 Jan 2017, 04:14 AM
Yet PGs generally have more DPS than a lot of units at their intended range considering an StG is about as potent, if not a tad more, as a BAR from the mid-short range. They can beat Rifles, a unit meant to hold a faction together, at their own mid-short range game and Tommies can only win vs PGs at range. Furthermore, they excel at stopping infantry from getting on top of support weapons while are capable of demolishing other weapon teams on a good flank. By the point which you state, Ostheer uses theirs vehicles(or pios) to poke in and see what's going on or find other methods to shift the position. Furthermore, PGs are not so crazy in terms of their MP cost as you'd expect for their level of durability and firepower. Only 34 vs the 30 of regular grens. Panzergrenadiers are not in a bad spot and already had QoL changes to them given the fact they can now pop medkits on themselves and have a smoother transition between Vet 1-2. The only thing they need is their doctrinal stuff (G43) to be a tad bit more unique/useful. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update11 Jan 2017, 10:35 AM
Maybe they have some pride and don't want to jump through so many hops, and in the end get disrespected by some egomaniac kids (Ultimatums? Really?). Instead, they could be contacted by relic directly and asked for feedback. Well they could at least something to me so I can forward it. I don't think I've disrespected on the topic of WBP On the matter of Penals and T1 and these are my opinions, not those of the team: I believe T1 should only have soft AT, enough to make soft-skinned vehicles have second thoughts on charging in. Conscript AT grenades have the issue of costing a lot when combined with the tier(which is MP intesnive) and mixing Conscripts together with T1 isn't that easy as you'll end up with a strange composition, at least early on leading to ineffective combat power. Conscripts also need their own fixes, but that's for another patch. I do not mind the AT satchel if it's enough to just keep vehicles from charging in and/or there's the other idea of allowing the M3 to have enough penetration to at least chip armoured cars and half-tracks from a distance. If T1 had more utility -not combat utility- I also think things like the PTRS would not be needed as T1 could apply enough pressure to not get screwed over by lights while providing more support stuff that isn't just loading Penals with more stuff. That change, however, is quite a bit more drastic compared to the LV vs infantry dynamic which is the focus. An M3 being able to act as a pseudo-ambulance or healer in some form would mean the M3 isn't reduced to near deadweight status at the 5min mark while it also reinforces the tiers aggressive nature of pushing out, now with on-field healing. We've already did some work to allow the M3 to actually get vet for its scouting role which adds some additional utility, though probably not enough to build/rebuild the M3 later into the game. As stated previously, you can expect v1.6 or around there to be one where the PTRS is removed from the unit. In: COH2 Gameplay |
Thread: Winter Balance Preview Changelog10 Jan 2017, 21:57 PM
The HMGs can do it, though maybe the changes to the M15 we did caused some issues. I'll check. Edit: The only time it had issues shooting down palnes (was testing with P-47s) was the fact if it rotates so the target is in the arc the target might be out of range by that point. Both the HMGs and/or the 37mm do well at knocking down planes. In: Lobby |
Thread: Winter Balance Preview Changelog10 Jan 2017, 21:50 PM
Are you talking about the 37mm and the HMGs? From what I know, the 37mm does not elevate high enough (only goes up 60 degrees) should the plan pass over headresulting in its entire turret rotating along with the vehicle. In: Lobby |
Thread: Relic Winter Balance Preview v1.4 Update10 Jan 2017, 15:57 PM
In terms of PM, maybe to GG but they've not even bothered to send me any issues that I can bring forth to the team. In fact none of the named high ranking players have put forth anything to me to bring to the attention of the team. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update8 Jan 2017, 06:10 AM
reinforce Well, the correction is: Penals: 25 per model Volks: 25 per model And never take reinforcing from 1 model to max as and indication of certain units costing more as reinforcing at 1 model means something terrible has happened. In: COH2 Gameplay |
Thread: Ostwind Minimum Range8 Jan 2017, 03:35 AM
Hi there, There is honestly no reason why the Ostwind SHOULD have minimum range, same as the flak track. Very few if any other direct-fire combat units have minimum range. In: COH2 Balance |
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Latest replays uploaded by miragefla
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miragefla versus Sotajdor: When in Doubt, Build more Mediumsby: miragefla map: Crossroads2-1,150
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