These changes generally do not help against the LT rush. Sure the 221 is tougher, but it still hits the field later and needs its autocannon to even fight the M20. Not enough testing with the sniper since he sets MP back quite a ways so I would still only try to build him when in a stable position, though he does survive katyusha rockets pretty well now rather than being killed 2 meters away from the blast zone and rifle fire(had him eat a PTRS rounds as well before back pedaling).
I think Ostheer could use some ability to build cover in the pios or grens as well. If we don't want to scrap 75% of the 1v1 maps which are CQC maps, at least allow Ostheer the ability to better fortify areas that are somewhat suited to their ability to fight at range. Everyone else can build some sort of green cover(sandbags and tank traps) but Ostheer has a mp costing bunker unless you went something with trenches.
Also we still need teching adjustment to LT tech is made more expensive and captain tech is brought down to the same level. (65-70 fuel for either?)
And utilizing the pioneer sight buff is not that easy if you need to pull a unit off for capping/recapping and LOS blockers, though I do notice the MG 42s damage at range, even in green cover.
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