I've had two in the past week and never had them before. Always at the start of the game right after the game loads, followed by a bugspalt.
This would be in 1v1 automatch.
I'll send the crash report # the next time it happens. |
The best kind of boycott would be to have a viable competitor people could run to when things break down.
But there just isn't any. If you like this game, then you're stuck with Relic, for better or worse.
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All this thread has proven to me is the majority of people posting in the forums don't know how to read, yet think they deserve to open their mouth and cry about the notes.
Can't wait till the official forums are back up. Send them back, make .org great again.
WHEN THE OFFICIAL FORUMS CLOSED, THEY DID NOT SEND US THEIR BEST. THEY'RE SENDING PEOPLE THAT HAVE LOTS OF PROBLEMS. THEY'RE BRINGING 4V4 HEROES. THEY'RE BRINGING ONE FACTION SNOBS. THEY'RE NOOBS. AND SOME, I ASSUME, ARE GOOD PEOPLE.
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It's not supposed to hard-counter the sniper, just contain it.
Build the AA halftrack instead of the M20 on more crowded maps. It counters scout cars in 1 volley and contains the sniper almost as well. |
It's obvious troll. But what you can say about, for example, him?
What about him?
His only criticism is that the patch didn't cover enough.
Of course we want more, and more often. There's never going to be a big enough patch. |
Any psychology majors here?
I'm curious why people feel compelled to let everyone know when they've left the game / uninstalled / took a break and look for other's people approval of their actions.
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What you are saying, if I understand correctly, is that the opening Spio rushing my fuel on this map is just as effective as a Soviet engineer rushing the enemy fuel point.
Ok, lets say i did this. Spio has capped my fuel and has now got himself holed up in the building covering it in the south.
I cannot retake the fuel as it would be too close to the spios and I would lose lots of models. To get my fuel back I would need to put at least 2 cons on the fence by the road and spend the next minute shooting him out of the building.
Meanwhile, my engineers at the enemy fuel point have been forced off by a kubel or volksgren because they are only 4 men armed with nuggets.
For the price of annoying his fuel I am now without a tech start and have a severe lack of map pretense while the okw player got his fuel back first, did not experience any lag in teching and has more map control. All in the first 2-3 minutes.
False status: Demonstrated.
Or you could cap the rest of the map and put the sturmpios in a position where staying in the house is a waste of time. Fuel points are not THAT important. If he wants to camp that house, let him. It'll be useless if he's outcapped or cut off.
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I've encountered this too with the HMG42. The "exit" + left-click on the ground command doesn't work but I think the right-click (regular move) command does. |
I don't know that it can be said any clearer that this is not a balance issue.
Sure, sturms will win at close range, but they have to get there in the first place, which puts the micro burden on the OKW player. They trade at a loss in all other cases, even when they cause an early squad retreat.
Win rates don't support this as a balance issue either. |
"OKW can have a lot of tanks" doesn't sound like a balance issue to me. And from my experience, the timing of OKW vs allied tanks isn't off either.
I think you'd be better served saving your replays and posting in the strategy section. |