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Thread: Russian Double Sniper + Guards2 Nov 2014, 02:34 AM
I always say the 2 men sinper is the biggest joke of the game! The fact that sniper can't be counter to sinper is the biggest joke. This design is the biggest joke. The sniper should be a support unit not a main role unit. In: COH2 Balance |
Thread: LMG42 Cost adjustment30 Oct 2014, 08:56 AM
Yeah set it to 180 munitions and unlocked at T3. Ostheer have been the worst faction now. So nerf them again. In: COH2 Balance |
Thread: The 105 Howitzer's counter-attack suggestions25 Oct 2014, 07:30 AM
In: COH2 Balance |
Thread: The 105 Howitzer's counter-attack suggestions25 Oct 2014, 07:30 AM
to be usefull ability, it should counter all kind of artillery such as mortars, bulldozer sherman... And it should be a bit more accurate than standard barrage. And maybe a bit furhter firing range than standard barrage. Mortars using this ability arent usefull since targets should be in firing range. But when u activate this ability, you have no option to move it forward to get enemy into range. Counter motar is a waste of this counter ablity...It is a Howitzer. Let motar's counter ability counters the enemy motar. Let howitzers counter the real thing they really need to counter. It seems that 105 Howitzer will counter all of the projectile shots even from SU76. Already this ability is not that usefull because you just cant control it. Now it is a waste of cooldown time to counter motars and SU76... I found that Katyusha and Priest became more and more. The German army really need some unit to counter these 2 long range mobilizable artilleries. So RELIC pls change the counter ability to make it more usefull. And pls make the counter more accurate, it is so unaccurate now. Shooting out 6 shots, no one shot hit the priest or Katyusha which just dont move any more... It is a joke about this ability. In: COH2 Balance |
Thread: Open Beta Changelog25 Oct 2014, 01:33 AM
1)zis gun have slower reload time than pak40, but zis gun have anti-infantry barrage. Germans have pak43 but soviet have the BIG B-4 gun which can 2 shot JT or KT. 2)I think you are talking about the OST army. lol. As everyone knows, Ost 4 men squard has the lowest HP of infantry.They face the risk of being wiped out all the time. 3)Ost 2 shreks panzergrenadier kill all soviet tanks ? you are kiding man.ISU-152 can 1 shot 4-6 men, costing Ost 340 Manpower in 1 sec. They will be wiped out suddenly. Also, IS-2 can 1 shot 3-4 men at least. 2 squard PG will be wiped out by Katyusha's barrage if they stand close to each other. Use Katyusha and incendiary bomb and ST if you feel 2 squard PG is a pain. 4)YES, Guards lose 2-3 men by 1 shot from p4, they still have 3-4 men. And GD lose 3 men by 1 shot from T3485, They have only 1 men left. 5)When the german have 1 panther, the soviet must have at least 2 T3485s , as you know, the high tech cost of ost.2 T3485 can destroy 1 panther easily with a good flanking move.Front armo, even with 320 front armo ,the panther still can be penetrated by M36 easily. 2 shots from 2 M36 can low the panther's HP to 320. In: COH2 Balance |
Thread: Open Beta Changelog24 Oct 2014, 08:41 AM
Yeah, but we are talking very early game here yes? A well-micro player can kite GD to death without any lost. GD have no "wula". GD's faust range is shorter than light viehcles. when your GD retreat , the viehcles will chase after the GD and wipe out them. Sometimes the GD can only shoot out 1 faust, just damage the viehcle but can not destroy it. As you know , GD have only 4 men. You use them to get out of cover and fuast a moving viehcle ? YES, they will kite you. And with members lost the GD must retreat, leaving the viehcles being repaired rapidly. Ost have a lately T2 viecles. 222 and 251 is too late for their performance. Low HP ,poor fire power. The allies have a ton of counters waiting for them at 6 min of the game. Maybe PG is usefull again but I'm talking about the light viehcles of OST. In: COH2 Balance |
Thread: The 105 Howitzer's counter-attack suggestions23 Oct 2014, 03:01 AM
The Stationary Howitzers beta change is good. Perhaps the howitzers can be usefull again. Perhaps... The 105 howitzer's counter ability should be a counter to allies stationary artillery and mobilizable artillery. Suggestions: Ostheer 105 Howitzer and panzerwerfer's counter-attack ability no longer automatically barrage Motars, Zis3 and 105mm bulldozer, maybe they should only counter Katyusha, priest and stationary howitzers. And please make the counter more accurate, compared to soviet 152 howitzer's precision barrage. I have used 105's counter ability to counter a priest , it had 6 shots but no one shot hit the priest. The priest just didn't move any more... In: COH2 Balance |
Thread: Open Beta Changelog23 Oct 2014, 02:47 AM
Good patch and good work except some old stories. 1.The WC51 car back to CP 0, maybe it's fine, but do you know what time Ostheer can get out a 222? 45 fuel(T2 tech) + 15 fuel(T2 building) + 15 fuel(222 unit cost) = 75 fuel. Ostheer needs 75 fuel and extra 55 munitions to make a usefull 222. Relic you nerfed pak40 and said that "it opens up the use of light vehicles" ? lol....You just don't know how the 222 will be countered by allies at 5-6 min of games. The usless Ostheer T2 can not become usefull because of the tech cost and the timing. The pak 40 is the only usefull unit they can build now! And Ostheer is the only faction who have no early light viehcles. The other factions have WC51, kubal and M3A1. 2.The Stationary Howitzers change is good. I have not tested the beta so I don't know if the 50KG stuka bomb can destroy the B-4 like before. Obviously, the B-4 is better than soviet 152 and ostheer 105 Howitzers. Suggestion: ostheer 105 Howitzer and panzerwerfer's counter-attack ability no longer automatically barrage Motars, Zis3 and 105mm bulldozer, maybe they should only counter Katyusha, priest and stationary howitzers. And please make the counter more accurate, compared to soviet 152 howitzer's precision barrage. The german needs something to counter the mobilizable artilley units like Katyusha and priest. Because Katyusha and priest's range is too long to counter. OKW have nothing to do on large maps. Ostheer have panzerwerfer but its range is short, and the 105 Howitzer's counter is so unaccurate. In: COH2 Balance |
Thread: Let's talk about the P-47 anti-tank Rocket Strike21 Oct 2014, 12:13 PM
It's not fine. Just because the area is so large, even you move your tanks far away from the smoke spot, the planes still can damage your tanks. It is amazing that the area is so large. Compared to other late game aircraft ability like OST fragmentation bombing, the p-47 is OP for large acting area. In: COH2 Balance |
Thread: Let's talk about the P-47 anti-tank Rocket Strike21 Oct 2014, 12:06 PM
+1 good post! In: COH2 Balance |
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Latest replays uploaded by atouba
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VSUA | babrich masterdgeday007(UA) Cool BreezZz? Discovery"Nexus7009 *Day Dream* fried cake ***** 0ojo0 ***** M)[CHN]My Tiger brings crews shot critical to my PanzerIVby: atouba map: Vielsam1-943
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VS*D-Dream*BeiFongToph-Zwaffe *D-Dream*K_UN *D-Dream*CowboyGAL sdkfz25112392089 HAN-STONE ATOUBA -RONBR-SS9FHQ and PTRS cons blobs,detroys the early games!by: atouba map: La Gleize2-1,485
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