Thread: RIP TFN12 Feb 2014, 20:38 PM
Another nail in the CoH coffin.
Thanks for all your work for CoH. |
It was interesting to try the commanders that I don't have.
Unfortunately I didn't have much time for gaming in the free period so hopefully this offer will be repeated soon.
Thanks for the opportunity! |
Cool! |
Easy Company ( http://www.ec-coh.com) is recruiting adult players |
Your English is actually very good. You have no excuse for not posting more. |
This is great news.
How about a celebratory SNF tournament once it goes live? A little while after the current series of course, depending on when it is released. |
Thanks Flash for putting fancy colors on pictures to make this problem even more clear and more obvious. We've been complaining about this commander system since beta. Instead of getting better, it's getting much, much worse, as more poorly balanced commanders are piled on to the already overblown collection.
Removing the strategic choice between Left-Hand-Side and Right-Hand-Side has never made sense.
Putting global upgrades (like PPsH, Smoke, FHQ, etc etc) into a Commander makes the core game more shallow with less strategic variance in each game.
Flashing yellow lights as CPs count to 25 is just like WTF how could this pass any design test? When a game goes deep and 19 CPs flash big yellow icons in my face I'm just thinking to myself, "WTF is Relic trolling me? Is this a joke?" I hate that commander abilities auto-unlock. What's the fun in that?
Well said. |
Balancing commanders is made even tricker by the fact that many abilities are shared between several commanders.
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Chat should definitely be recorded and visible in replays. |
Good stuff. Thanks guys! |