The thing is that i hate to loose when i find it's only RNG or because the game is not balance like ostheer vs USF.
I hate this so i start to be aggressiv because i don't like to see : DEFEAT when i don't find that i deserv it.
But i know it's just a game in my life, it's not my heavy important objectif to win in coh 2 .... but when i play it, i play it Kappa
But like now i don't care of this defeat right now, but when i'm in game and loose when i don't deserv it, ( a better exemple is ostheer vs usf ), i rage. |
HT come before manys minuts.
Ht with pzgren at 3 cp have a bigger impact, it can force your opponnent to take at-nade too.
But like you saw in this case, t-70 is ready at the same time of the little HT or a HT like you want.
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But Coh 2 is a big bullshit ( stop to think, olol he rage, he is not interesting ), i explain why.
Cons vs gren is only rng, long range map or not. ( with cons you can oorah too for get fast short range )
Cons can win or loose vs gren, it's only rng.
If i go medic, i loose 60 muni for LMG for get a difference between skill and rng.
If you go M3, i loose 55 muni for 222 and so i loose 1 LMG.
A spam of cons is a noob strat, why ?
Because you play with rng. Only if your opponnent have a worst micro or mouvements, etc, it's only rng.
I can make 5 grens, 1 mg. Or 6 grens for play full rng.
I played 2 mgs and 3-4 grens one time for play with skill and not rng mod : 240 mp vs 240 mp OLOL i'm better, RNG GOD CHOOSED ME.
But 2 mgs is really hard, but maybe on semois summer it can be good, so now i make 1 mg and 4 gren, tech noob for 200mp and get 2 LMGs if have enough muni.
If i go useless flamer, i loose 60 muni too for 1 LMG.
But without this rng noob coh 2, soviet stay better.
As soviet, I go to 4 cons, 1 M3, 2 guards upgrade ( ye it's a more intelligent strat, i don't play with rng me : olol cons spam vs gren spam ga ga, pro pro, thx relic, thx rng god )
but with my strat, it's hard for the axis player ... and it's pretty impossible too.
Guards with their upgrade > grens
He need to spend 55 muni on 222 for counter M3.
And if he make a medic or flamer, it's game over for his grens, it's mecanic. Because 4 cons + 2 guards > 4-5 grens without LMG + 1 MG.
We have an exemple of a gameplay with not clone vs clone : CONS 240 mp vs GREN 240 mp rng troll.
It's okw vs USF.
Riflemen = 280 mp and volks = 235 Mp.
But the game is of course unbalance because rifle > volks. And after M20 for finish the troll on the poor Okw player.
Or i have a better exemple, it's Cons spam vs Okw player. Poor okw player with his volks for 235 mp, he can only try to resist with some mg34s, but it's really hard too. First 10 minut is the most important, you can easily take all the map with 6 cons vs Okw player.
We have a game unbalance or a game base on RNG.
But i can stop to play ostheer, i loosed the connection 2 times and loosed and loosed vs Usf player. I'm tired of playing ostheer. vs Usf, i make alt f4 in my head, i have no fun to play a game when balance > skill.
I will only play usf and soviet, the easy mod of this game. easy mod, not Rng mod alias Jesulin mod.
Or vs Ostheer I will be back to 2 mg42s and 3-4 grens. It requier more more skill but it's not base on rng.
But in a map like semois summer vs a USF player, it's impossible to win with 2 mgs and 3 gren start.
Thx Relic for rifle company lel lel
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