Good evening, or good morning ... Whatever, this is internet.
I have not made a post here since a long time. I did post on Relic's forum. but the axis propaganda and fanboys are so crude over there, that i am triyng here to see other opinions. Maybe i'm the only one feeling this way after all.
As of now, i see two possible options for Relic : shut down the 3 VS 3 AND the 4 VS 4 (if it's not important ... and if it's only for fun, then it is not fun actually so why bother) ... till they can balance the game or just let them go if they don't want to have fair 4 VS 4. But if they are really looking for eSport, they have to consider that there are players that love TEAM Sports. Why, because it's fun. And it offers a lot of options for strategy and so on. And, it's true that WW2 was not won by a single army ...
As of now i will just stop playing the game alltogether. After playing a couple of 4 VS 4 as axis player (i did not play them a lot, and have not for the past months) it was just a walk in the park ... No challenge whatsoever. No interest in waiting in a line for killing some poor people (wanting to have fun) playing allied. For me it feels like the americans are figthting with sticks and stones ... No glory in winning a game as a german.
And for those interested in the pseudo historical values, i have to remind them that in the end, the axis lost it all ... Too bad to have to let go a game that i love. I still think fondly of Company of Heroes Online. Yes it was unbalanced, but you could always try something new, there were epics fights and reversals, and most of all: It was really FUN. COH2, in the present state, is not.
I still cherish the fights fought on the road N13, on Steelpack and Montargis ...
So long soldiers. |
I could not agree more. Frankly, I am trying to love COH2, but VCOH is a far better game. I think there is also more player in VCOH than COH2 at this time. And for the fun factor, COHO was the best of all. It's a shame that it got canned. All they would have had to do was to change the economic model, and stopped listening to the 1 VS 1 player only. Coop with friends in PVP is fun. Period.
Getting customizable commanders now would help, but it would not save the game : territory less important, pop cap not so much related, you can get resources of all types with a OP, no dynamic doctrines and skill tree, and so on ... But they started updating VCOH again, that is a good news. Quite frankly, I would be happy to buy (again!) VCOH redone with the new engine and true sight. I don't need a COH2 that is starting to feel like a StarCraft spam and rush. They somehow have done the same thing with the Dawn of War franchise. First one, made by the original team, was a much better game than the simplified iterations that came after. |
Hello,
My previous post have been seen as rude to many people. It was not my intention. I will never again make a post after seeing abuse in 2 consecutive games (and the abusers where on my side and we won ... but winning is not everything). So i am sorry if some people where offended. I will try to get it right this time.
Over the years i have spent more times playing Relic games than from any other company. I have played them all (on PC) : Homeworld, Dawn of War, Warhammer, Company of Heroes (it’s extensions) and Company of Heroes Online. When this last one was cancelled and closed, it just broke my heart (and thousands of others). The wound is still fresh. Company of Heroes and COHO were called on different well established gaming web site : “The best real time strategy games of all time”. So yes, i’m aware that this is difficult to do a sequel to titles that were (is) so good. So when Company of Heroes 2 was announced, I was thrilled … and having a lot of expectations.
I have played the beta. The game is out there since almost six month. There’s also been some patchs. But is the new iteration any good ?
The simple answer is yes. It is a good game. And a lot better than anything else available at this time. So thank you Relic to bring us good games and for keeping the franchise (COH) going forward.
Now to the more complex answer :
The good :
The Franchise lives !
I like the job Relic have done with the graphical engine for COH2. We have clean and precise graphics, good animations. The sounds are awesome. The artistic direction is in direct continuation of the first games.
True sight is adding to the fun factor and to the possible strategies. Let’s play cat and mouse.
General winter is so so, except for the maps with lakes. Now the map can dynamically change (even more) during the fight. Interesting, useful and it adds variety.
The not so good :
Technical :
Choosing “Peer to peer” server system may look good to corporate exec, but even if the code improved over the last six months, some issues remain. Input lag is frequent (lost orders) and finding opponents takes too long (and I have been mostly playing Russians !. Must be real hard for the germans …. longer waiting time(but it was also true in COHO)). Having dedicated servers is way more efficient. I have a cable 150mb access with low latency. Same thing for my friends. We are not experiencing difficulties, lag or whatsoever with any other games … only with COH2.
My only complaint about the graphics is the low level zoom-out. Come on, a lot of gamers have top notch PC’s and want to use them. You should have the choice to balance your visual settings to accommodate a good zoom out (or set it all to ultra depending on your hardware). Still I can live with the way it is now. But it could be better.
The game :
I must point out that for me the “company” aspect is very important. I am playing almost only 3 VS 3 or 4 VS 4. Most of the times with allied friends, sometimes with total strangers. I have been playing mainly Russians. This is important about my view of the balance problems, because i think that in 1 on 1 (or 2 VS 2), they are less of an issue.
The way resource points have been change feels like a mistake to me. In COH, munitions points gave munitions, fuel point gave fuel, and pop point gave just that. You could improved their outputs (and protect them with OP), but it remained the same type of resources. This gave territory much more importance and intense fights that were really meaning something. Now with points giving a bit of everything, it’s a set back. The former system was better as it required more planning and cunning strategy, as well as really bloody battles (your mission is to take munitions hill and to keep it at all cost!).
The commanders. Too many of them are overlapping (pinned post at the top of this forum with interesting suggestions) or are just plain useless. But what is most important, they are not dynamic. In COH you could choose between 3 types of doctrine, and develop them in the sequence you needed DURING the game. Much more interesting and pertinent. In COHO, there was this kind of RPG elements : with the commanders, you were able to build your OWN tech tree (within certain limits), and there was the heroes units. That was giving real reasons to grind some of them, even when you lost a battle you were marching toward a goal. Sure, sometimes it was frustrating, but in the long run, it was just pure fun. And very addictive (with the loot system, what kind of rewards would you get after a big match). So far I have played around 300 hours of CHO2. It is a lot less (really) than to COH or COHO, but the game is still young. And with 300 hours for 50 bucks, I can say that I’ve had a lot for my money. I even bought the commanders in DLC. To support RELIC. But to some it looks like pay to win (I am not sure about that, no opinion yet). I would be a lot more enthusiasm to buy “Commander slots” to start building new (build your own tech tree " à la COHO") commanders (like you buy mech bays in Wechwarriors Online”).It gives you more control, leave some place to creativity and gives you reasons to change your style of play and to start gaining XP again ! It also brings cash to the DEV.
In COH2 you have a smaller population cap, and individual units don’t seem so important. This is some kind of a paradox. When a faction (side, 4 playes) can spam the same units (Panther, Tiger Ace, T70 and T34) and roll over the enemy almost untouch there is a problem. The strategy went a little out of the window in 4 VS 4. In COH (and COHO), unsupported tanks were really vulnerable. If you took a pack of them, charged … it was almost certain death ! Now you can do it. Don’t need a lot of skill. Just rush, spam and win. Like so many RTS games. Watching an isolated Ostwind circle around two ZIS and take them down is sad ... and it is wrong.
Another great thing in COH was the terrain, the cover and the houses. The cover system in COH universe, the buildings and the destructible war zone is part of the “unique” aspects of the game compared to other RTS.I know that in the latest patch the DEV have adjust the critical hits to building in COH2, but still, they are too few of them, and they are too easily destructible. So here is another loss in strategic elements of the game.
The community :
It is great that you are able now to launch 4 VS 4, and to be able to do it even when you are alone (was not possible in VCOH). The latest channel chat addition is ok, but this is also a major set back from the ingame Lobby and community chat we had in COHO. And, I don’t know if it’s because of the peer to peer (instead of dedicated servers) or if it’s by having only a small group of players at any given time (RELIC did sell at least 400 000 COH2 (the last time it was mentioned)), but these channels are almost empty. And finding a game takes a long time.
Those are my main issues for now. My friends and I recently download “Eastern Fronts” for VCOH. This is another good thing with Relic, it welcome modders ! And the people behind Eastern Front did a really good (fantastic !) job. For now, I think I will let COH2 aside to play Eastern Fronts with friends (old game, not a large community anymore). Maybe in a few months COH2 will get better and gain a new momentum. When you buy a new version of software or a new computer, you want to do more things with it, to have new features that matters, with COH2 you get a good game, but one that is somehow a diluted version of the previous ones.
I think if those issues (and some others) are addressed, Relic could sell more DLC, start thinking about an expansion pack and so on. I really wish it.
Anyway, thanks to RELIC for the games you have released so far,
Swiss Cheese
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Hello everybody !
I know that there are lots of post like this one, still, I wanted to add my two cents. I've been playing COH since the beginning. And I have played almost every Relic's games. I am (was) a fan.
For those who are in a hurry, the Fuhrer sums it all (almost) here : http://www.youtube.com/watch?v=IKadx3pltng
Relic is listening somehow to the criticisms : they have added a king of a in game chat system. But it's nowhere as good as the one in COHO. The community is essential to keep a game alive. Right now it's going down the drain. In COHO, even when I was alone, it took about 15 seconds to find teammates (around same level) and opponents in 4 VS 4. It's getting longer and longer in COH2. This morning after 10 minutes I shut it down to play Mechwarriors Online instead (yeah there is a community there and not as many "editing" in the forums. Back to COH2, so along with a real lobby, a ranking system and ladder is required to match players together. True that there is not so much players around now to help auto matching ... No wonder they have removed the numbers of players looking for a game ! With those features it would help. For those who want a trip down memory lane, I've put screenshot of COHO lobby here : http://homepage.hispeed.ch/COH_Thoughts/
Then there is the balance problem. It seems Relic is trying to balance the game with commanders ! This just won't do it. Standards units should be where the balance lies. Commander should just add flavour NOT make the game.
About the commanders. They are premade and not dynamic. In COHO you could build your own tech tree. That was fun and added diversity. And still, you could develop during a match the tech that seemed most appropriate at any given time. It was dynamic. I bought COHO cash and I've also bought your commanders to support RELIC. Relic you sold a lot of COH2 games and DLC. Use that cash to go back to basics ! The little heroes of COHO was also great ! Giving you a reason to do some grinding. Much mpre than those pale bulletins.
This is not StarCraft. Please increase pop cap requirements for tanks, or tune them down, or make their hard counter (anti tank gun) really count. All the germans have to do is make the game long enough to raid soviet's base with a mass of tanks. That does not take a lot of skill. Ans it's not worth of the STATEGY label.
As for the soviets, having seen players with the industrial commanders just spamming T70 ... I hate spammers. This is no strategy. Just racing to spam and win. Waste of time. Tanks should be kind of useless if not supported.
I think that if things don't change fast, the game will just fade out and it would be a shame. As for now, the game is tone down (to appeal to a larger audience ?) but too complex for casual gamers and WAY too much simple for the hardcore fans (who wants finesse, balance and a real challenge on BOTH sides !).
As for General Winter, i am not looking for realism, just for fun. It is no good, that's why nobody's liking hit ! Mainly attrition adding to micro-management ...
We are not playing on game consoles ... So let's use our system specs ! Bring back a REAL zoom out ! So that way you play at the level you like and need.
At last the peer-to-peer. Come on, a dedicated server is a lot better. Lag has improve and it is less becoming an issue, but still a lot less good than with a real dedicated server.
Hope we have a COH2.5 soon.
Best regards too all,
Swiss Cheese |