Lawdy you could not be more wrong.
Lie them in a straight line in a direction you expect an enemy tank to barrel forwards. Once they drive over five or six (the length it takes to brake even if they're paying careful attention) you'll normally immobilize the enemy tank.
https://www.youtube.com/watch?v=uH8ld-vYQzw has a great showing of them. Game is a little meh in general, but you see the light AT mines put to good use
Where are they man? I didn't see one mine laid down!!!! |
So to have good AT mines i HAVE to spend over 300 MP and 20 Fuel? And i loose the ability when my M20 hits the dirt? And what if i want to use another strat?
I think that US deserves normal mines like all the other Factions, especially when they don't have good late game. |
Is it so hard to start a match with easy AI and test it????
for me it wasn't and if you read my earlier post you will notice that the problem has nothing to do with lag. It is a BUG.
Read my earlier post or test it, just stop writing some random things.
The game has many problems but to add new ones that do not exist is just stupid.
I am not saying that this is not a problem, i am just saying that the reason why that happens is falsely described.
RELIC, please comment on this or just fix it. |
Tested against AI (only as Soviets).
The sure thing is that Maxims and ZIS guns don't shift/cap. They go to each strategic point but continue right away to the next one. Its like on normal shift/move order. It doesn't matter if you click on the mini map or onmap. Funny thing, the mortars can shift/cap . But this is not the best part. All tree support weapons can shift/cap when you give the orders on the strategic map |
I only had the one with the AT gun capturing a point. I thought that the AT guns could not shift/cap by design.
About garrison units with shift order, i think they stop, when the opponent entered a building (does not matter if he un-garrisoned), before all shift orders are complete. Maybe i am totally wrong with this. |
You just don't understand.
Volks vet:
Vet 1:
Slow regeneration
Vet 2:
Increase LOS
Neglect-able incoming damage decrease
Vet 3:
1.2 HP
Rifles vet:
Vet1:
1.25 accuracy
0.8 received accuracy
Vet2:
Even more 1.1 accuracy
0.85 received damage
more Sticky range
0.75 harder to suppressed
Vet3:
Even more 1.2 accuracy
1.5 damage
Dude, just comparing to vet 1 Rifles and vet 3 Volks, Rifles rape the crap out of Volks "bought" vet.
Vet 3 Rifles kill Germans faster than COH2 Obers.
What if Grens?
Same as Volks,except Vet 2 getting Elite armour, can be solved with BAR, snipers, explosive weapon.
Conclusion:
US vet is a hell lot more powerful than Wehr vet, SY upgrade, nade/BAR upgrade making Rifles even easier to vet, that's mean arguable US can "buy" their vet too.
How many vet3 rifles did you see in games? 1 or 2 maybe 3 if you where lucky so don't come here with the stats. The real life/game was different. But ALL Wher units had vet. And guess what you didnt loose vet if your units did die. Also the US Units... oh wait!!!!
Buying vet (doesnt matter what bonuses) is BS. |
In no fucking way, Wehrmarct vet won't make their infantry kill faster (except sniper), but after Rifles accumulate enough experience they slaughter everything. Vetted Airborne and Rangers are like almost unkillable.
WTF, so he had done nothing wrong letting me capturing his resource, you serious?
And yes, if you cut him off and pin his remaining units in base, it's over. And it should be over, why would the callin system of COH2 rewarding players who just screwed up, by a stupid one click?
For your first argument: Never said that. Its still VET, it gives you bonuses which you bought and not earned like the US,PE and Brits. Does not matter what bonuses they are.
Annyway, can we at least agree that we disagree?
I see it different then you so... makes no sense to continue arguing
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1) Possibly, but it makes the countersnipe system skill-based.
2) Wehrmacht vet are almost all defensive based and far less effective than US/PE earned vet in long run. Vet 3 Rifles slaughter any vet 3 Wehrmarct soldiers.
3) LOL, it is good for the gameplay, tell me the reason why you screw up and shouldn't be punished? When I recalled when I first starting COH2, I owned 80% of the map and Soviet bumped two T-34/85 from nowhere killing all my stuff. You like this?
1) This is still not justifying it imo. Maybe it had a positive side but the way it works now is so much better, except the 2 man soviet sniper.
2) Still, you could buy it and the longer the game lasted the better for the wher. You could not care if your infantry would die.
3) Because you have most of the map does not mean that the opponent did something wrong. And anyway in my logic i does not make sense that territory should have the impact on the amount of your troops. You already get the penalty that you don't have the resources. It is just dump that you can have many resources but can not using them because of that. It makes no sense in my eyes. If you cut someone of in vCoh, the game is over, in COH2 not. I like that. |
vCOH has the two biggest BS ever that COH2 BS cant ever reach.
1) Snipers clocked everywhere
2) Whermacht could buy VET (this was and is the biggest BS ever in this franchise imo).
Oh, sorry.I forgot another one. The popcap. Many of you will attack me now but i dont care. It is my opinion. How stupid this is, if you dont have x territory you cant build more units even if you have the resources. |
Stop the negativity people. Enough is enough.
You are not helping.
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