Artillery cover- easily the most brainless ability in the game, even with the current nerfs, I think the appropriate settings for this would be to make it a sector ability.
I also thought about suggesting this, but sector artillery is already so rare I don't remember the last time I saw it. Maybe an artillery like sector but that only works on range, printed on maps for players, so that it won't be so niche.
Maximum- tho I appreciate the nerfs to this unit, kinda think they are in the wrong direction, I personally would have kept all the stats the same, and simply just reduce the amount of models from 6-4.
The maxim with 4 is just a bad version of the vickers. Also the ability to run away with sprint in a support weapon is stupid.
Vickers- the range and lethality of this MG is no doubt amazing, able to snipe retreating infantry at long range. My problem is the turret traverse/with the arc. Even flanking with infantry on both opposite sides of the arc it's able to reliably pin and serverly damage both units. I often see this unit flirt with firing outside of its arc. Both far/near sides. Id rather have one of these then a MG42, shoot I'd rather have most any other HMG then the MG42 which is odd considering the fact that one is way more popular than the rest...
The vickers has some of the worst suppression in the game. However, its damage vs. units in cover is quite high and so when it drops you to the ground, you still feel it in many cases. You definitely want this MG, but there is no way it beast a vet 1 42 unless it can outrange it. Otherwise you load incendiary and beat it easily.
Command panther nerfs, I agree with them. But why change vet 5? Not like anyone gets it to vet 5. That being said reduce vet requirements to a respectable level as well as the strum tigers, they are legit unrealistic.
The reasons for this unit's change were well discussed by Smith. I also had a thread on here some time ago about it. Just because vet 5 is rare is no excuse for it to be as good as it is. If vet 5 being rare meant any unit could be OP then we could make it call in Stuka dive bombs for free, since once you get it the game is GG. In a team game a player getting vet 5 on a CmdPanther is GG, there is no counterplay. This needs to be addressed. It will have limited impacts in most cases.
British emplacements/trenches- no alien technology with brainless push to become invincible, I would gladly like to see brace removed to 15 sec ability. It should be a provlage not a right to have brace. and someone please tell me what on earth is the password to the trenches? Because I don't see why my infantry can't get into them. That is stupid. There should be equal consequences to building those.
Not seen anything in the notes about brace, but pretty sure the team is aware of the brace hate. Brace sucks.
Is2- think this unit needs some love, I would suggest an AI buff. Not to an infantry wipe machine. But with the recent infantry spacing change, I would like to see this as a viable unit. As I never/hardly ever see this unit.
There is no way the IS2 is currently not amazing. Great AI, great AT, amazing armor, nice vet. The only thing it needs is the vet 1 removed and vet 2 spread to vet 1 and 2.
Would like to see a separation between the firefly and the comet. I suggest a fire fly change/slight buff.
I don't understand this, they are already separated. There is no way the FF needs a buff.
Partisans. No unit should be able to throw an AT nade while immediately spawning with an shreck. It's legit cheese
Many infiltration units need to be adjusted for the same reason. There is a thread about this, head over and take a peak.
Kinda think falls/commandos but I think both these units needs a change, meaning I can see a survival buff to one and a lethality buff to another.
They got a survival buff last patch (squad spacing). They do not need any more lethality, both of these squads are wipe machines. Falls are just in a completely lackluster commander. Name one other ability in the commander that is useful (maybe the recon pass).
I think the OST tiger/panther/panzer 4/ostwind are trash. Tiger is just all around trash and the rest are trash verses AI.
None of these tanks are trash except the Ost Panther. The P4 needs a cost reduction. Tiger might use a slight frontal armor buff, but I am not committed to this.
Reduce accuracy penalty on the move for OST panther or buff it's AI
You mentioned this tank above, we know it sucks. There are many good suggestions for how to make this unit better, some need to be adopted. Right now there is never a reason to get this tank in smaller game modes. In larger modes it can be built up if your opponents don't have 50 comets.