When was the last time anyone complained about 2CM Flak Emplacements from Fortifications? Never. They are Terrible. Why do these not have Brace, cannot be sniped/decrewed, etc?
And don't give me that asymmetrical balance garden.
I see complaints about 2cm flak emplacements regularly. The complaint is always that the unit sucks balls, which it does. |
Nah, emplacements will stay as they are. The only thing broken was the free counter barrage from the advanced emplacement commander. The rest is just players failing to adapt. |
I'm not 100% positive the allied units are included in the 0.1 thing or if it just applies to the owned units
Only 1 way to find out. |
why not giving the barrage a small munition cost?
Because it's a garrison bonus. You already need to invest in either a forward assembly or garrison the bofors with another unit in order to use the ability. |
Don't do it, there is no way back!
Just as a heads up, when we play 2v2s, I am going to drop rocket arty on your units to give you a mini heart attack before you realize they do only 8 damage per missile. |
your last sentence is absolutely wrong. No faction among all 5 factions has the diversity of units OKW has and none of them can adopt to play various playstyles and strategies as OKW has. why one may thing OKW has problem without shreck? just compare it to OST! OKW has great infantry, Obers, falls, panzerfusiliers, JLIs, sturmpios, even without shreck, OKW still has the best Anti Tank options in the game. They have rocketen which has cammo, retreat and garrison options, they have the best light, medium, and heavy tank destroyer in the game (puma, jp4, JT). with panzerfuast granted to volks, they will have snare ability to volks, falls, and fussiliers.
not to mention the other benefits they have over other factions, most importantly their trucks, etc.
There is no way in the world OKW will have problem without shrecks with all their AT options, the players just need to adopt and instead of just relying on volks shreck blobs, try to use all the available AT options they have, i.e. invest fuel, mp etc on armor or rocketen, as OST does.
The only adapting OKW is going to do is go for Puma every game because you are simply not going to counter allied light tank rushes with medtruck units and a 50 range AT gun. |
>USA now gets starting Mortar...
If this makes it to main game, I think I'll be done with CoH2 for good...
The main counter for Ost/OKW was MG/Mortar against the hordes of Riflemen rushing to the shingle.
With that gone, it's RIP Axis
Mortars aren't free and they don't insta wipe HMG teams. A USF player building a mortar squad isn't going to be having the same pushing power as a USF player who gets another rifle squad instead. |
agree there, + forward assembly self repair remove and counter barrage fix. Im so annoyed of these things, maybe i love okw but this is just out of the water.
Counter barrage is getting fixed in the preview mod. Foward assembly self repair does not need to be removed, but the guys doing the repairing appear to be superhumans that hardly die from explosions; that needs some looking at. |
It's probably because the Bofors would be a terrible unit without it. |
I'm not so certain on the off maps and mines, satchels, demo and gammon bombs and Goliaths(I believe they still do full damage), but I'm fairly positive about nades, mortars, tanks and howis, basically anything ballistic deals 0.1 dmg.
You can freely use stuka on your full health squads, they won't die.
Do you know if relic still reads these forums? Maybe I should make an account on the official forums to post it there as well. But I prefer not to because that place scares me. |