Profile of Vaz
General Information
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: ISU-152 Overnerfed25 Oct 2014, 04:37 AM
remove the sighting ability then. Remove it from all of the heavies. I don't know if the jagd has it, but remove from the elephant too. It already has spotting scopes. Alternatively I think I would support a marder style lockdown to all these tanks with range above 60(not including su-76, but we could ). Being able to remove the lockdown has a 5-10 second cooldown. If you have good support, it's no problem. If your cheesing, you might get pwned. In: COH2 Balance |
Thread: USA Balance25 Oct 2014, 02:39 AM
Is that a beta replay? The site is giving a parse failure notification. Also, when you refer to a replay in a post, the presentation is much better if you go to more options and then choose replay from the toolbar and put the URL in there. It will give a nice preview with graphics and information instead of just a URL string. In: COH2 Balance |
Thread: USA Balance25 Oct 2014, 02:36 AM
I was definitely talking armed with those two weapons too. The thompson ability is awesome, I'm confused why it's ok for paratroopers but had to be stripped from shock troopers. I really don't think cheap reinforce adds anything "ober"-like to paratroopers. The LMG ability is severely lacking. You see "slowed" appear over the opposing squad and then they come grenade you at full speed. If your not playing beta, then you can't retreat at that point and will likely lose the squad and maybe drop an lmg. If they aren't paying attention then that enemy squad gets shredded, but not suppressed(even though the ability is supposed to suppress). I can't get thompsons in close enough to try it on obers and 2 m1919's aren't enough to reliably stop 4 vets wth a single lmg34 to share. In: COH2 Balance |
Thread: ISU-152 Overnerfed25 Oct 2014, 02:26 AM
I really don't get the ISU mentality of players. I have fought them and used them. Why is the basis of these arguments revolving around something to the effect of "I can't use panzershrek squads to destroy it head on"? You can't use gaurds to drop tigers. You can't use bazooka riflemen to drop tigers. The same shit happens when allied infantry armed with whatever get in front of tiger tank. Splat and no damage done. If anything is OP about the ISU it's the giant sight range range ability, without that it wouldn't be 1 shoting squads normally in the fog. In: COH2 Balance |
Thread: USA Balance25 Oct 2014, 02:17 AM
You trying to hack me or something? This is a replay site, just upload it, In: COH2 Balance |
Thread: Major pop reduction25 Oct 2014, 02:14 AM
I didn't even know some of those points you made, so now I see he's even more of a problem than I originally thought! In my original post, I forgot about his recon run. You can see how tortured I am by him, I'm trying to black him out of my existence. His recon run is even worse than the artillery. I swear sometimes the plane doesn't even come and it's like what 50mu? Better spent on p47's. In: COH2 Balance |
Thread: Let me clear up some things about Relic and AA25 Oct 2014, 02:07 AM
Agree with happy phace, economically it's a stupid thing to do in the current capalist environment Sega/Relic work under. They are to be rewarded for a superior and relevant product. If they are making what people don't want and aren't willing to buy, they are to be punished with low returns. Someone there CHOSE to do single player only. Did the single player players have any real incentive to buy wfa? Maybe for skirmishes, but if they wanted a campaign or even something like TOW, they were shit out of luck and shouldn't buy. Supporting this would send the message that this is more of what we want. If you want multiplayer stuff, just buy the multiplayer stuff to send the right message. In: Lobby |
Thread: Open Beta Changelog25 Oct 2014, 01:58 AM
Comparing ISU shot with panzerIV? Your about as fair and objective as fox news. How about you look at a tiger shots, which will drop all 6 men. Alternatively, it will drop 4 and then the pintle will finish off the rest. In: COH2 Balance |
Thread: Major pop reduction25 Oct 2014, 01:55 AM
I did that on kharkov, but then I found something annoying with that (lol). You retreat to that point and reinforce becomes extra micro to move your men somewhere where they actually can reinforce or....... Fuck Ambulance! In: COH2 Balance |
Thread: USA Balance25 Oct 2014, 01:49 AM
rangers! they are coming, i hope they match paras and if not, better. I need to see your replays/stream because my paras are about as good as a 6 man rifle squad. There is nothing really special about them until they vet, but then with equal vet or greater obers are in a class of their own. In: COH2 Balance |
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Latest replays uploaded by Vaz
Livestreams
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