ISU-152 is not useless. That word is thrown around way too liberally in this community. I won a game in beta yesterday playing random 2's, which i mainly credit to ISU-152. It was Minsk Pocket against 2 okw. We were able to completely surround them, but could not move in on the fuel point they camped all their trucks and infantry on. ISU and JT showed up almost at the whole time, even with what should have been a massive fuel advantage for allies. JT blew my Sherman up by shooting through the damned forest that shapes the map(shot/vision blocker). I never saw it, just my half health sherman suddenly blew up. The guy controlling the assault gun was very smart though. He never overextended and asked me to ensure his retreat path wasn't blocked by my vehicles. He retreated at the right time for repairs. He had good support along his line and took his time taking chunks out of the okw defenses. This guy was one of the few that I have seen use the ISU cautiously like this. Most of the time(even from high ranks) I see people use it like a tiger or panther would be used, which results in swift destruction.
I can't comment on his experience using it, but worthless is the wrong word.
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Last Visit Time: 13 Sep 2023, 01:41 AM
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Game Name: Vaz
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
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Nationality: United States
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29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: ISU-152 Overnerfed28 Oct 2014, 11:15 AM
In: COH2 Balance |
Thread: End the Abuse Help the Raketenwerfer today28 Oct 2014, 11:02 AM
I think raketten does need some sort of buff. I think I would agree with LEMON on what to change. Although I haven't started playing okw yet, I have stolen the weapon and it has generally sucked and the crew always dies. I have had some odd moments where I was up against one and in my mind I'm telling myself "aw this is it, I fucked up" but the stupid thing doesn't fire for some reason and I get away. Usually I kill the crew on my way out too. I think it might need other buffs too, but right now OKW is very strong in anti-tank so I don't think it's a big issue for now, just make the thing fire for now. I think the collisions with terrain should be looked at. I don't know if they are supposed to be misses or it's bugged, but it happens a lot. Just like other at guns suck for hitting small kubel targets, the raketen should probably suck for hitting small scout car targets. In: COH2 Balance |
Thread: US late game problems..27 Oct 2014, 22:52 PM
I remember cruzz saying captain bonus is .2 armor, not .5 Pathfinders can be used in combat, you just have to watch their range and there must be some sort of short range solution. Either arming them with bar, a thompson para, or bar riflement. Nothing really beats them at long range unless you get really bad rng or it's all open cover. Vet3 pathfinders outrange other infantry(except snipers). In: COH2 Gameplay |
Thread: Obersoldaten and stuff27 Oct 2014, 03:17 AM
and pay more than 60 for laser In: COH2 Balance |
Thread: Obersoldaten and stuff27 Oct 2014, 02:36 AM
If the lmg34 stays at it's current stats. 70mu is way too little. The doctrinal m1919 from USF infantry company is 70mu, that's nerfed from 60mu. There is no comparison. Even 2 m1919 are not as good as lmg34. In: COH2 Balance |
Thread: Dealing with FlakHT26 Oct 2014, 23:52 PM
This is mainly for beta right now, but will likely apply to the live version once the patch hits. The flak is working and working well in beta. It is powerful enough to change the swing of the game for a long time. USF has a substantially large paywall in front of at guns, which normally make a good counter. There is no mines, unless you commit to LT. That just leaves bazooka. Seems like at least 2 are needed. A freebie can be granted from the m20, the other has to be teched to. Anyone else have good ideas? |
Thread: Obersoldaten and stuff26 Oct 2014, 16:17 PM
Okw vet bonuses need to be re-evaluated overall, some of the received accuracy is too strong. That said, I'm ok with the squad itself being difficult to kill. I'm not ok with it having the dps to defy the cover system. Time after time I have lost engagements with basic infantry vs obers, with me having the heavy cover advantage. This is simply due to the high dps of the lmg34 and even worse the doctrinal infrared stg44. So, my problem is really more with the lmg34 rather than the actual ober squad. Any squad that picks the gun up, becomes extremely difficult to kill and can ignore cover for the most part. I want to see 2 things:
For as long as the squad has amazing received accuracy and received accuracy bonuses, it's value should remain in the 400mp area. Even without the lmg, they are a tough squad. In: COH2 Balance |
Thread: Light vehicle speeds26 Oct 2014, 07:17 AM
There are two things to this topic not just how fast the unit can go: Max Speed - The fastest speed a unit can reach Acceleration - the rate at which a unit reaches max speed In some cases, max speed is already good. The problem is that acceleration is extremely slow. The m3 may not need a max speed change, but it's acceleration may(just an example, I didn't check that unit yet). In: COH2 Balance |
Thread: Is Coh2 ready for E-Sports?Post-oktober Betapatch discussion25 Oct 2014, 23:22 PM
agree with spajn In: Lobby |
Thread: Light vehicle speeds25 Oct 2014, 23:17 PM
I've been looking over some of the stats for light vehicles of ALL factions and I think a change is needed over all the factions. When comparing the speed of light vehicles to medium and heavy armor, there is often times little difference and in some cases the medium and heavy armor is faster. If I'm not mistaken the absolute worst offender of this is the USF Ambulance. Mediums are faster than it in every regard and the tiger actually accelerates faster than it. A comparison of other light vehicles also showed similar stats. The panther is able to gain on many light vehicles of all factions. While it's true the panther is a fast and maneuverable tank irl, it's not faster than a lot of these light vehicles. The values on many vehicles for speed need to be re-evaluated I think. Across the board too, allied and axis. Either the heavier vehicles are too fast or the lighter vehicles are too slow. There needs to be a greater speed and acceleration gap between the vehicle classes. In: COH2 Balance |
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