Profile of Vaz
General Information
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: "Real" Vet 3 Bar blobs are ridiculously over-performing now10 Mar 2016, 06:13 AM
I've played quite a few games today. Maybe 10. My vet rifles did not run over axis troops. There were some times I had 3 squads vs 1 gren squad and the gren lost. We should all expect that to happen though. In: COH2 Balance |
Thread: "Real" Vet 3 Bar blobs are ridiculously over-performing now10 Mar 2016, 00:02 AM
Is this comparing vet 3 riflemen to fresh axis squads? Considering a vet3 rifle squad has reached it's maximum level, they should be compared to vet3 WM troops and vet5 OKW troops. Everyone gets good bonuses. In: COH2 Balance |
Thread: Damage Calculation4 Mar 2016, 16:27 PM
Why? Because it was dealt. Weather or not the game counts it, is all I'm asking. Unless someone like Cruzz has already answered this, the only way to know without looking in the code would be to manually count up all your damage in the game, taking note of all non-penetrating hits (pretty much impossible for anyone). In: COH2 Gameplay |
Thread: New Axis Faction4 Mar 2016, 15:48 PM
Not enough ace In: COH2 Gameplay |
Thread: Damage Calculation4 Mar 2016, 15:43 PM
When the game calculates damage dealt, are non penetrating shots counted? In: COH2 Gameplay |
Thread: Garison HMG losing models when attacked from no window side15 Feb 2016, 20:50 PM
it is what happens. i'm not sure about the exact mechanics small arms basically attack the building and then get distributed to people inside if they hit. If that occurs, the attack would need to roll a penetrating hit. Can someone fill us in on the penetration value of some ambient buildings? We aren't playing command and conquer here, everything has to penetrate, you can't just bypass it because you entered a building. If the entities within receive damage given to the building, then they must also inherit it's penetration value, because if something doesn't penetrate the building, it can't accept damage. I'm doubtful many small arms attack are going to roll a penetration against a building. In: COH2 Bugs |
Thread: Garison HMG losing models when attacked from no window side15 Feb 2016, 20:46 PM
Where they very close to the building? You don't have a replay or video or something? Sometimes the model will clip though the building, so the gun actually is firing from inside the building. The walls are paper thin, even concrete. They just have the penetration value to simulate thickness. One of the most notorious blind spot buildings is on the right side of city 17. It the first building most people will rush to with an hmg on that map. It's concrete all around and just generally super tough. It has a huge blind spot, though. Easily the length of a tank. It's super easy to sneak a squad to it, by approaching from the VP, instead of traveling in a straight path from your base. When you get to the blind spot though, your units won't fire at the building from that side. I've seen many times, especially long ago when I thought units were firing on walls too. Problem is, when i would approach this building with no other opposition, I was puzzled why my units were not firing. They couldn't locate the units in the building. They didn't have clear LOS either. They aren't attacking the building, they want to attack the enemy soldier entities. Try it out, you will see the behavior that I outlined happens 100% of the time. You have to get at a little angle or possibly get a squad so close to a building that they clip through the wall. In: COH2 Bugs |
Thread: Garison HMG losing models when attacked from no window side15 Feb 2016, 20:07 PM
I think that your misinformed about how it actually works. It does appear that the troops outside the building are able to fire at the troops inside the building through a wall, but from close observation and what I know about how the game works, that's not what is actually going on. So what is going on? The units that attacked you from the blind spot, most likely shot at a window on the building, not shooting at the wall. When the bullets impact the wall of the building, they should actually fail to penetrate, protecting the occupants. Even buildings have an armor value. If you want to test this more, arm a sherman with explosive rounds and try to blow up a building or bunker. You will see it will fail to penetrate both, many times. Why didn't your units return fire? It's simple, the enemey troops were not in the arc of fire for the hmg. In fact, they were likely out of the arc of the backup soldiers too. All troop entities in the game have an arc of fire. If I'm not mistaken, for the backup troops of the HMG(the guys not manning the hmg, but still part of the squad), it should be 180 degrees of arc, extending out about 35 meters. When not in a building, these troops would normally be able to rotate themselves to put targets into their arc of fire. By going into the building, they now face parallel to the window and are unable to rotate. Since their arc is constrained to that 180 degrees and they cannot rotate to move the arc, they now effectively have blind spots where they can be attacked and not be able to return fire. There are a few details that I am not 100% on and would require the knowledge of some of the others here that know the program better. Some times at the corners, ordnance will not intersect the building and is allowed a free path to the intended destination window (meaning a penetration calculation doesn't need to occur, except the attack impacting the intending target). You might even see sometimes the building will absorb some of the fire, when your opponent is attacking a blind spot. Another detail I'm not sure about is if there is anything the troops inherit from the buildings. Such as a percentage of the damage dealt to the actual building. I don't think this occurs, but I'm not sure. With all that said, I don't think anything needs to be corrected. The bullets aren't going through concrete walls, your just interpreting it wrong. Grenades are different story, however. They can be thrown through many walls for some reason. That's not as bad though, because it's very easy to sneak throwing something into a building. If anything would need to be "fixed" it would be the occupants of the building being unable to rotate at the window. That would allow building occupants to return fire, if my understanding is right. In: COH2 Bugs |
Thread: Patch notes 14th Jan16 Jan 2016, 03:33 AM
This game is basically perfect it seems In: COH2 Gameplay |
Thread: The balance in 33and 44 games-flanking is not really working3 Jan 2016, 15:57 PM
I find the lack of timely siege weaponry is responsible for a lot of the early imbalance. Both axis factions get earlier weapons, as well as the soviet faction. USF and Brit have to put in a significant time and fuel investment. USF suffers most. Not only that, but as I remember the soviet mortar has a large spread, so several bombardments are needed to open up any early position and winning a mortar duel is difficult. In: COH2 Balance |
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