I'm sure a small program can be easily written to alter the replay file during a game, which should cause a desync if the battle server accepts it. |
wow did you spend $100? I got the game when it came out for $30 and later on upgraded it for $10 to the digital collector. |
I've seen falls do way more damage than partisans. Falls can come out near a USA forward area, timed right at retreat, kill the captain, the retreating squads, and the ambulance. All but ending the game. Partisans are also not the only AT unit with at grenades, the british AT section can come with boys rifle and at grenades. |
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The screens are pretty small, I can't see the details really. |
It happens with two friendlies and friendly with enemy. Yes I notice it most when a heavy is trying to retreat after going in and getting flanked. In fact, almost every time I have blocked a heavy that I can remember, it has passed through my flanker.
This is a big deal, because the flanker is getting rear hits on the target. Once the bug happens lots of confusion happens with targeting and firing, resulting in less shots being delivered to the backside. Then the backside becomes the front side and the flank is defeated. It needs to be changed.
Also, I may still have a replay of a Panther passing through a Sherman at full speed. |
Is this one the table to get fixed? It's been in the game for a while now. Normally vehicles are supposed to get stuck something big is in front or in behind. Sometimes when I trap tigers and panthers that want to retreat, they might initially get a little stuck, but then shortly after they will just pass right through the flanking tank. I watched it happen at full speed with no deceleration between my Sherman and someone's panther as well. I also recently saw 2 sextons firing from the same space at the same time. |
I would really like it if pings are changed to only allow 1 at a time. Some people are really really annoying with them. I find it hard to concentrate when a teamate is pinging every little thing 2 or 3 times (sometimes more) within a quarter second of each other. |
I'm very frustrated with .50. Against decent players (like average) it doesn't suppress well enough. It's almost as if it's not even there. Axis troops don't get suppressed until they are already within grenade range (this is a bit of an understatement for grenadiers though, since their grenade range is nearly the same the .50). It doesn't kill the troops very well either. It also doesn't do anything to light armor. I don't understand why it's the most expensive MG in this game at 280mp if it doesn't do anything well. Increase the damage per bullet or increase the penetration. Something has to make this thing worth it's cost. Most of the time I prefer to capture an mg42 instead of build a .50 (even though I went LT). |
Are we talking about can't be retreated ever or just temporarily? I've been hit by them and the temporary time was enough for me to lose all my men. The last couple guys get killed on retreat (something axis does better than allies due to higher accuracy values of troops). |