Tier2 USF does have a reliable counter to halftracks. The .50 does really well. |
what cone vision? My JP4 sees 360, I must be missing something. I kind of would like them to do vision cones for all tanks. People would have more reason to support with infantry, instead of wreckless charge. Tanks can't see behind. Open tops 360, fully enclosed 120 or so. |
I noticed in a game I was playing that the JP4 has the same sight range as a vet1 m20, which is really strange for a low profile vehicle. This game seems to have things reversed in regard to tank destroyer vehicle designs. The low profile destroyer can see far and the open top can't. The whole point of the open top was for sight range. Yes this includes the Ostwind, it should see farther than a regular tank. The JP4 is already pretty damned amazing with long range, excellent penetration, really good frontal armor, and a decent firing range. I found that once the m20 could see the JP4, it was over. I'm talking the vet1 m20 with the extra sight range. Only a lucky miss of one of the 2 shots would save it. |
I shouldn't be possible to disarm mines while in combat. I think it's ok with mines being detectable and passable. Actually removing the mines should require not in combat status. Removal is done in about 1 second too, which I think is way too fast. |
It would be nice to have an automatcher for workshop content. At the very least for the Official balance previews. It doesn't need to keep track of a ladder. Just matching people up. I suppose a ranking would be good if the population was higher, to prevent n00b beatdowns. It should be pretty easy to implement I would think. |
I have played a few games with Brosras in 2v2 recently where his arranged team that is actually ranked number 1 (allies) comes up on CELO as unranked. I investigated his match history. It appears their games are usually against ranks far beneath theirs. I think there is something fishy going on here. They are somehow blocking their rank from being used to find appropriate matches.
I spoke on shoutbox about it earlier and someone else mentioned they had seen other high ranking players coming up as unranked when they have easily enough recent games to be ranked.
Can anyone give us any detail on if this is possible?
Thanks
ps. Please move to more appropriate subforum.
Please answer me this:
What rank is equal to or above 1? |
I get so upset in team games when I see players choose my mined locations to fight on. Like my teamates park their tank on my m20 mine and just sit there. First time they are hit with an antitank weapon, they are stuck there with 15% health like a dummy. It happens a lot I will look over and see disabled allied tanks sitting where I put my precious m20 mine. |
IIRC:
1- Vision: retreat/scan while suppressed.
2- Locked laser: force the HT to move by issuing orders with other vehicle.
Laser? I don't think they have laser, you must mean spotlight. |
I think it should be fixed, but it adds to the attention debt of your opponent if they choose to attempt a scan. It will be highly error prone, especially if you are very good with mine placement.
You know, if you place it at a road intersection or some popular area. One thing that is crucial to mines, is maintaining confidentiality. To me the payoff for laying infantry triggered mines is not very good. They were nerfed and now I'm lucky to knock out 2 entities from a squad at a cost of 30mu.
So really what I want to do is lay the anti tank mines. 60 mu to make a sitting duck out of enemy armor is a great deal. That said, I try to make sure mines are laid in secrecy. If I can see an enemy with my mine layer, I'm cancelling the build and going somewhere else. I would hope they go over to the spot and try and detonating the mine. Axis players will usually be ok dropping a 45mu grenade to cancel it out. Well if the build was cancelled, then they waste their resources. Another thing is, laying mines on your flanks.
Usually sweepers and advanced scanning is not going to be done on the flanks, since there is no time. If you have a good bait unit, it will still work in the presence of detectors, since they aren't going to bring them all the way to the flanks or the element of surprise is ruined.
I find that for allied players, this is a game ender for your axis opponents in low morale team games. Especially if you use that sniper tactic of letting it sit there disabled to draw out other vulnerable forces that come to it's rescue. |
I had to stop playing airborne after the p47 became worthless. It misses so much and with OKW getting AA with tech, the planes get shot down if they are there.
Try to keep some AA around so the plane doesn't follow you around the map. Even an m20 is enough to shoot down the planes. |