I remember pathfinders having a large pop cost as well, big reason why I sometimes didn't want to use them. Their damage output can get insane with the right conditions, but they can't take a punch at all. They would frequently instantly die. |
Well I don't think that is quite right, I've been up to level 13 in 4v4, I never paid attention to my ladder rank, but typically the higher up I get, the more unfair the matches become. I see it happen to others too. The automatcher seems to like making these teams of a single strong player among a group of noobs, once rank is high. My level and rank is going backwards, I'm getting curious to see how low it will go. |
I hit lv16 in 3v3 randoms and decided to see what it would be like just doing 4v4. I didn't know if the automatcher would consider me a 16 for any game mode or just 3v3. Also, I'm playing USA, which I think gets beat down pretty fast in 4v4. I quickly feel like I am facing off against 4 people pretty much alone. The ass whoopings are fierce. My opponents hit the right targets of opportunity, they dodge grenades, cap points with 1 squad, and generally have excellent preservation. My allies are typically the opposite of that. So I know it's considering me a 16 when matching me in 4v4, because it's got me in crazy handicap matches. Sometimes there is another poor soul in the game with me who is competent. In 4v4 randoms I'm struggling to maintain level 6, lmao! Even when the opponent is not skilled, I will find myself pop capped, everything pretty close to max vet, gigantic kill counts, yet still losing. I think that has to do with that axis benefit in 4v4.
Unit balance in 4v4 is typically thought to be impossible. However, team matching can be done better this. I've set the system up for an extreme handicap on myself to see how far it goes, but I've noticed it for years. The system seems to do some kind of addition formula and try to get both teams to be the same number. So a high level person will get matched with several really low players to match another team where each member may be average. Even though the numbers are equal, the game is not fair skill-wise. The average players quickly overwhelm the noobs. The good player/s cannot get the noobs to perform better, even with guidance. It just doesn't work. Their reactions are slow and placement is thoughtless.
A better way to match teams is to try and get all players within a close skill range. For example, 1 team might have a level 16, level 14, and 2 level 10's. The other team has a level 17, 2 level 12's, and a level 9. It's not perfectly even, but compared to the way it is now where I might get paired up with 3 level 4's to take on a team of 4 level 10's, it's much better odds. The players on the lower levels lack the basics of the game and perhaps use 4v4 as a crutch for inexperience. I think that is fine, but they should be grouped together. A team of 4 level 4's vs a team 2 level 3's a level 5 and a level 6.
Team automatch can be made to do better! |
Range in coh is adjusted for game. Many things do not shoot at anything near real range. Even a sherman could shoot a powerful round across the entire map. In real life, it takes days sometimes just to get to the battlefield. So a lot of stuff is made up here. Also, range is longer for air targets because of the angle.
Next time try a sniper. |