Fighting obers with infantry just doesn't work. Even HMG gets eradicated from the front by them. As USF, m8 is the only effective option for me. |
I use grenades early and m8 for smoke later on |
Brumbar is pretty much the most overall destructive vehicle to infantry on the axis side. If it wasn't for the armor, I would say the flame ht is, but the brumbar kills fast and is very difficult to destroy. For me it's about the most dreadful unit to fight against. It's not just effective against team weapons and masses of infantry, it's pretty damned good at wiping single squads of any size. It's fairly unbeatable by infantry, even at guns don't really do well against it. Against good players it's common for this unit to survive most or all of the game. |
A problem with all the resource ideas is that games would probably go on longer and longer. Vehicles help speed up action on the large maps. Getting 8 people to stick around for 60 - 120 minutes is problematic
The saturation of vehicles is the primary concern for balance. When I've got 500 fuel sitting in the bank, it's better spent on Axis vehicles. That's a fact. |
then form a connection to the coh2-playing PC and intercept it. |
I think the point about map resources in 4v4 is a very valid concern. A very easy way to balance things out would certainly be to rework all of the larger team maps and remove 1/3 - 1/2 of the overall points.
Maps like Montargis should have 1 fuel point and 1 ammo point, instead of 2 each like they do now. I think the 1/4 cache is also a really good idea, but I would still have it increase the resources for the team, just it would increase by 1/4. With less resources we would see a lot less vehicles and micro would be more important. |
If I understand it right, this is kind of like a coh2 narcissist's app right? It just lets you look at your own information quickly. I want to see the information of my teamates and who I'm playing against. We used to get some information pre-match, but relic patched it out because noobs got intimidated and quit at the start of unfair matchups. |
This thread should be in strategy section |
There are plenty of counters for penals, but yea you might struggle if you limit yourself to grens and volks. MG's, light vehicles, and elite infantry still do well. |
It was situational before, meaning that it was really good against Ost with multiple weapon teams, and not so great against OKW. One leig pretty much hard countered a mortar if the player actively used it against the mortar.
Now it is much more situational. It still seems to hit a lot, but not kill much. The smoke is okay, probably a little more reliable than smoke from the standard Soviet mortar.
A lot of games are won through attrition. One of the key components in that is how efficient units are in terms of price, popcap, and what they actually kill. In that light, compare the new and old mortars.
Old:
260 MP, 6 popcap, 30 kills in 40 minutes
cost: 260 + 6*1.5*40 = 620
benefit: 30 * 28(average reinforce cost) = 840
ratio: 1.35 (really good)
New
240 MP, 6 popcap, 10 kills in 40 minutes
cost: 240 + 6*1.5*40 = 600
benefit: 10 * 28(average reinforce cost) = 280
ratio: 0.47 (better to build another ammo cache and possibly second RE)
Where did you get the numbers for the rate it kills? This number would be extremely situational. |