General Information
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
This combo is highly devastating and unstoppable currently. It has a high munitions cost and doctrine dependent, but I've had a few team games completely turn around through a single use of this combo.
If you don't know, the conditions are simple. Gain visibility to a point. Use dive-bomber to make the point neutral. Activate close the pocket. Worldwide fireworks.
I'll be honest, they feel cheap to me. Not just OKW, but UKF has it too. Cooldown and cost both need to be looked at and reevaluated. Attaching them to infantry is a good idea too.
Don't forget that the first unit Sturm is the best start unit.
If you compare vs Allies faction you a big unbalance start game !
Rear Echelon LMAO. Waste of MP. The funny thing is, when they had volley ability that was useful and RE was Overpowered. So it got nerfed so bad that no one uses it. It doesn't even work because it got nerfed so hard. You have to catch someone crossing negative cover for that crap to work. RE OP
I haven't read all the responses, but just to the op. I think most of the stuff listed is just weapons that work, really. The rifle grenades I agree with. They are bugged a lot and I get no warning or the grenade shoots first and the guy kneels second. Extremely strong in chaos. The brumbar is possibly too strong. It's really expensive, but it works very well. Very efficient vehicle, especially in the right hands, but even a complete n00b like me can do serious damage with it.
I would actually add bundle grenades though. Even dodging them it's still very likely to get hit by it. Reduce AOE seems stupid in premise, but maybe a few more fractions of a second on the timer.