I think there needs to be more differentiation between these two units. They aren't two tank destroyers. ISU is an assault gun and I haven't felt it can be used that way most of the time. I've always had to use it in a defensive way until I had beaten down on the enemy a bit and then I could assault with it.
The elefant felt right the way it was before. It hit tanks hard and from a safe distance, but it consumed a lot of resources and attention. It did seem overpowered at first, but when t34 damage went to 160, it felt right. You could flank the elefant and take it out within reason. You could surround it and take it out easy. It was just a matter of getting rid of the support mostly.
I really don't want players to feel like elefant is just something they can bring on the field for game over though. Support (yes even more at support), should still be critical. With such a slow moving unit, there should still be mines/shreks/pak40 covering the rear.
That said I don't think 70 range makes it useless, but it's not worth the cost at this point. It's like buying a snickers for $5, to me.
The ISU-152 doesn't really need the 100 range to do it's job, but I still feel like it's more expense than it should be due to it's glaring weaknesses. To me it seems like a glass cannon. Yea, it has a lot of HP, but that's something I expect when I fork over 200 or more fuel for something in CoH2. So, while it hits tanks hard and infantry harder, anything can penetrate it and it has really bad mobility. With the elefant you have the bad mobility, but the front armor is hard to get through, even with a tank destroyer. As I understand it the ISU is should have tougher front armor than what it has. I'm not a history buff, but when I look over quick stats of this thing, I see front armor that is as thick or thicker (depending on the model of ISU) than both Tiger tanks. So, why is it that anything can penetrate this thing? This game is not perfectly accurate historically, but it does try to have some similarities. In the game, it's very hard to get better than 60% penetration on Tigers with most allied weapons. To me, that doesn't make for a good gameplay over realism balance. As such, neither does the easy to penetrate ISU front armor.
I've had ISU 1 shot my squads and yea it feels cheap as hell. That was when it was 100 range. It really sucked. Likewise I have also had a tiger blow away 6 conscripts in a single shot. So keeping the ISU at 70 range and strengthening the front armor will allow it to be used as a proper assault gun. Running up to it with some shrek pgrens or volks should not be a viable counter, just as doing the same with some bazooka rifles or ptrs gaurds would do nothing to pretty much any of the German heavy armor. Elefant can then be put back where it was or maybe have 80 or 90 range, to give jagdtiger the range crown. |
I would like to know the bonuses that are applied
I remember being able to pick these up when the commander was introduced. I don't know when it changed, but it's really dumb that I can't pick them up when I drive the enemy away. I had one guy help his okw partner with it, but not even close to the abuse described by the OP. |
I would like to know what you have against spelling correctly. Don't tell me something like English isn't your first language either. You copied and pasted a link that has the correct spelling, so you had a perfect reference.
Yes, Stalingrad is a crap map. It's full of annoying choke points that make for long defensive games. It's also got long distances to critical points. Also one side has 2 VP that are before the choke point, giving an unfair advantage. |