I've been playing in all the last CoH1 tournaments and the first CoH2 tournaments.
But somehow I've lost the will to even play 1v1 automatch anymore. The current meta is just not interesting, and when I lose in this game I actually feel abused, like I did everything possible, but there was just no way to win. CoH1 never did that.
I don't think I even want to be good at this game, I even feel like I've abused someone if I win. It would be embarrassing to be the top abuser.
I think these posts explain why:
I didnt play because I dont enjoy the game in its current state.
Excessive RNG, Balance, Input Lag, and the largest being Pay2Win Commanders. The game itself doesnt reward better micro or macro.
RNG
Random unpreventable squad wipes occur on a regular basis - not once in a blue moon.
Additionally many engagements like vanilla cons against grens depend entirely on RNG.
More often than not: Cover, positioning < RNG
Lack of strategic depth/options
Strategic depth:
There is hardly any 'mid game'. A lopsided analogy would be the removal of all air units form SC.
No target tabels means less variations in unit composition is encouraged.
Essentially if a unit performs well it will do the same against any other unit. The only distinction is infantry and tanks.
Strategic options:
A lot of strategic options are commander dependant. This prevents fluid and original game play (doctrinal tank traps - really?).
Pay wall Commanders
SNF went ahead and flat out banned 2 brand new commanders - 'nuff said.
Gimmicky abilities
Everything has natural and/or vet1 abilities which range from awesome to useless.
Doesn't look like there was a lot of thought put into that beyond: 'Let's give units a clickable ability at vet1!'
As a result lot of these abilities are gimmicky and some are heavily RNG dependant (see 1).
EDIT:
This has nothing to do with tourney participation, but what the hell:
To add insult to injury some abilities look downright embarrassing. I cringe a little every time I see an AT nade flung across half the map.