Hey Folks,
i played some games of the preview v2 and what i noticed immediately was through the cost increase of volks OKW is not able to produce a Core-Inf unit at the beginning like every other faction, so you have to wait some secounds.
I think that there is a Starting MP increase needed, so that even OKW is able to start the unit produktion right from the beginning.
The secound thing what i noticed was that through the new Tech cost makes to set up t1 (medic HQ t1 because you haven't teched before) a 600 MP investment. Tech 100 mp, set up 200 and retread 300.
In my opinion is there an adjustment needed, as an OKW player you have now invest an enormous amount of MP to tech, in line with new Folks cost you feel like pre patch Brits (just a bit)
So to get numbers on paper u have to invest 900 mp to tech and set up 3 HQ's and that feels a way to much, all what you do as an OKW player is now spending MP into your Trucks.
No other faction has to spend such an amout of MP into their buildings, not even USF where you get Units with teching.
To come to an end here let me say that with the previous changes, to OKW and to the other faktions, has much to be adjusted. Like some slide things here and there, i could go in detail now with brits and other stuff but i don't want to create here an wall of text.
EDIT:
basically every Faction has 560mp including their start Unit.
Soviets 390mp+pio170 560
USF 400mp+pio160 560 +40 for new echelon change
UKF 280mp+IS280 560
Ost 420mp+pio200 620
OKW 240mp+pio320 560 but now pio cost has reduced to 300 so you have only 540+10 for volks cost increas that makes 550 over all.
So if you give this mp back to starting ressources (260) you can build your folk right from the beginning and it will be qual again to the other!