FFS it's not like Axis are going to be outnumbered 3:2 in every match.
It will still be even numbers on each side, now that might make Axis slightly harder because they have to be ready to counter more things but it's not the end of the world
Profile of van Voort
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Residence: Morocco
Nationality: Morocco
Residence: Morocco
Nationality: Morocco
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: British Faction, what do you want to see?10 Apr 2015, 11:01 AM
In: COH2 Gameplay |
Thread: British Faction, what do you want to see?10 Apr 2015, 09:41 AM
TOGs Tortoises Panjandrums Mosquitos Typhoons CDLs Jeeps with K-Guns Bren Guns Hawkins Grenades Tetrachs Bren Carriers Preying Mantis In: COH2 Gameplay |
Thread: 1.6 million CoH2 copies sold ?9 Apr 2015, 20:30 PM
The game is successful because it sells People here don't like it because it is not COH1 and is not a esport That does not make it a failure In: Lobby |
Thread: 1.6 million CoH2 copies sold ?9 Apr 2015, 06:44 AM
Apparently no one has thought to do this before, internet fame awaits me: In: Lobby |
Thread: PTRS now OP?9 Apr 2015, 06:28 AM
A remarkably large number of people, some of whom complain that the PTRS is bad, were willing to defend a pre-nerf King Tiger driving across a minefield into 4 Zis and winning as being ok. Anyway, 960 MP of infantry can beat a single MG with less expenditure of munitions and slightly more micro - see what 100 MUN of Rifle Grenades will do to it; or 100 MUN of Urrah + Molotovs. What happens to the weapon is somewhat irrelevant, because at that point it is the enemy's to take anyway. As I said I will be interested to see when I try Partisans what they do now. But if you do, in any way, pay any attention to me (if so thank you) you will know that I don't like to make my mind up fast about anything because the meta needs to settle It is not yet two weeks after patch, too early to take a decision either way but so far the arguments I have heard have not been persuasive In: COH2 Balance |
Thread: [Feedback requested] - balancing issues in large team games9 Apr 2015, 06:21 AM
Resources in general in team games need looking at. I would certainly say that OKW should not get benefit from caches because that undermines the core concept of the faction and further this change would have zero effect upon 1v1 balance. ++++++++++++++ I do believe that making caches only work for the owner, or give reduced benefits to the other teammates is a bad idea. It is bad enough playing with teammates who open by building caches rather than units - this would just make it worse; you'd also have people actively attacking - or passively not defending other teammates caches. It would make play in random teams very straining between people who are on the same side and that's straining enough as it is. Rather I would either scale them down, so they get the same benefit as in 1v1 but split between as many non-OKW players are in the team, or scale them up so they cost 200 x team members. So a cache in a 4v4 costs 800MP. ++++++++++++++ If resource income remains a problem because of greater map control and points, then reduce base income eg(5M/3F to 4M/2F) However I don't think that should be necessary, nor indeed desirable - see below: ++++++++++++++
HOWEVER After saying all that I think people are forgetting that one of the reasons people play 4v4 in the first place is because you can afford all the great stuff that is too expensive to see in 1v1. In theory stretching out the mid game and delaying the late game is superficially attractive; but it might well undermine the reasons people play 4v4. ++++++++++++++ Economy Manipulation:This is really something only available to the Germans via OKW (Fuel <-> Munitions) and via OKH Munitions Drop and Luftwaffe Supply. 4v4 usually involves a rush to heavy armour and getting an efficient army at pop cap. At that point, if you can keep things alive, you have MP and FUEL income you cannot use, and either of the OKH abilities allow you to put that to use in a way no other faction can. Lend Lease lets you do fuel drops, but that is MUN to FUEL and countered by AA, whilst Soviet Industry is basically obsolescent once you have more than a few tanks out These are hard abilities to balance and should be good, however they could possibly be less efficient. Fuel to Munitions should be one of: Less Efficient eg: 50 to 100 Smaller eg: 20 to 60 Longer Cooldown Supply Drop should be come in from enemy territory like lend lease does so it is actually counterable, because on maps like Lienne Forest it's basically a gigantic "fuck you" to the other team because there is jackshit they can do about it ++++++++++++++ On Map Artillery:At the moment this is a 600 MP fixed installation counterable by two clicks and some munitions. This needs to change I have considered options like: Artillery is mobile Artillery is more durable to bomb strikes (can be decrewed but takes two to kill) At the moment though I would do this: All on map artillery automatically cloaks and camouflages when not firing. This would open up some skill and counter-play into this: It is still possible to blindly launch a bomb strike at the location if you can get LOS, but you have to remember where it was Recon plane then shuts artillery fire down whilst it is up and provides an incentive to get better AAA to shoot it down so you can start shooting again In: COH2 Balance |
Thread: A letter to Relic COH2 Game balance team9 Apr 2015, 05:54 AM
Friend made a bingo card for .org, almost got bingo right on the first two pages lol That's legitimately funny Would be even better if they didn't complain about spelling mistakes then misuse "to" with only one "o" In: COH2 Balance |
Thread: A letter to Relic COH2 Game balance team9 Apr 2015, 05:49 AM
Obviously not a Soviet one, or Relic would have based the entire campaign around it In: COH2 Balance |
Thread: A letter to Relic COH2 Game balance team9 Apr 2015, 05:42 AM
I hope this letter passes our editing room first. I'm not eating it I'll give that to one of the Greens... In: COH2 Balance |
Thread: 1.6 million CoH2 copies sold ?9 Apr 2015, 05:40 AM
I feel most of the problems are exaggerated. The game definitely has its issues, but I'm talking about how every Relic post on Facebook is a hundred comments like, "CoH 2 sucks" and "dlc whoring bullshit" from people you can tell haven't even played the game since release. Why these people still bother to comment is beyond me. It's weird isn't it? One of the reasons I posted the original 4 million thread was because people here won't shut up about how terrible the game is; yet on one reading it was the 5th most popular game on steam last year Clearly somebody likes it In: Lobby |
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VS~TAB~ Cabreza ~TAB~ van Voort ~TAB~ Augustus Marius ~TAB~ Choccy Starfishranger squad Major League Infidel RAGE AFK SandmanSittard...by: van Voort map: Sittard Summer1-1,874
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VSKorean Jesus CPU - Hard nicolas.alberto9 Daneglish~TAB~ GBPirate ~TAB~ Beemer8 ~TAB~ van Voort RobocopHighlanderWTF just happened here?by: van Voort map: Steppes5-1,935
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