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Posts: 3552 | Subs: 2
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Morocco
Nationality:
Morocco
Residence:
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins
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PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins
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PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: Blitzkrieg is pretty useless now25 Apr 2014, 08:39 AM
Sorry I can't hear you, I'm busy playing March of the Soviet Tankmen on the world's smallest violin In: COH2 Gameplay |
Thread: Best CoH2.Org Topic MEME mania25 Apr 2014, 06:30 AM
Why not get yourself a Sherman Tank? Only 9CP In: Scrap Yard |
Thread: Two new free Commanders today! 24 Apr 2014, 18:00 PM
Lend Lease 2CP Dishka Which is now buffed and in a non sucky commander 4CP Allied Supply Drop Looks like trade 100 Muni for about 20-40 fuel 5CP Conscript Repair Meh 5CP Guards Assault Group Guards without PTRS and with PPSH in an M5, and these cannot get the LMG either Handy to enable you to skip T3, and proabably better than the German Mech Groups 8CP Sherman Hard to say what is this and what is the changes to tank war, but it seems fast and mobile This commander looks like it will complement T1 and T4 well, with the Dishka enabling you to hold ground and T4 for the Su-85 that will be able to handle heavy armour In: COH2 Gameplay |
Thread: Two new free Commanders today! 24 Apr 2014, 16:55 PM
Mobile Defence Commander 0CP Counterattack This is presumably similar to the version in the 1941 TOW Rostov scenario* 2CP Smoke Nice 3CP Ostruppen Meh 6CP Puma We'll see what it is like 8CP Command Tank This looks nice, and it is interesting to see that this a doctine where people will probably skip T3 and go straight for T4 *Cue incoherent nerd rage when this gets realised "I don't want more paid DLC" "Ok have some free DLC" "This DLC looks like something that already exists, I am insulted" In: COH2 Gameplay |
Thread: Patch notes - April 24 Update - Balance Notes23 Apr 2014, 21:04 PM
Well the KV8 and KV1 have the same health. Possibly depowering the KV1 is a side affect of doing the same to the KV8. Note that neither saw their CP Value increase whereas I think every other call in tank did In: Lobby |
Thread: Patch notes - April 24 Update - Balance Notes23 Apr 2014, 19:49 PM
[quote post="146273How come Pak43 got hold-fire but Pak 40 and Zis didn't? Possibly they have only given it to the top AT units because they want to see how it goes: Elephant, SU-85 and Pak 43 In: Lobby |
Thread: Patch notes - April 24 Update - Balance Notes23 Apr 2014, 17:28 PM
This is long Some things no one was talking about (artillery) But changes to infantry and tanks seem to be what people wanted, German armour especially now costs more fuel giving an incentive to keep infantry in the late game (or spam cargo trucks) Soviet armour seems a lot better, and the units that really need hold fire have finally got it Looking foward to this In: Lobby |
Thread: 4v4 opening build strats23 Apr 2014, 14:10 PM
Depends on the map and where you start Also depends if you are in a team game or random |
Thread: Sov prop war ?22 Apr 2014, 01:55 AM
Yeah, generally people think the NKVD Commander is pish. Then suddenly Advanced Warfare came out and people started complaining about how Radio Intercept was OP despite the fact that the NKVD guy had had it since day one. Propaganda is not an ability I chose, but I find I like it when I have it. As in, it is better than nothing and it does force people to retreat. A incen barrage just forces them to move, but not necessarily to retreat. It is cheaper than an incen barrage after all but does not do damage. However if you can set it up so that your teammates drop things on the base after you've retreated them there you can get some damage. As most people talk about 1v1 and 2v2 the maps are smaller, in theroy on a bigger map the lack of field presence caused by a forced retreat and having to walk back has a greater effect. In: COH2 Gameplay |
Thread: Uses for Unloved units #3: The Dishka18 Apr 2014, 02:08 AM
http://www.coh2.org/topic/14441/uses-for-mechanised-groups http://www.coh2.org/topic/15471/uses-for-stug-es We have the 12.7mm Heavy Machine Gun. Rapid Fire Anti-Tank Destroy 20 vehicles with DShK Heavy Machine Guns At the moment only availible in the unloved Defensive Commander. 360MP 2CP call in. Vet 1: Sprint Can fire AP rounds at Vet0 I was expecting it to have roughly the same performance as the MG42 firing incendiry rounds by default and then be somewhat better than that when firing AP rounds, however I found it somewhat meh. The MG42 kills M3s quickly and dents T70s and Su85s; the DHKK even with AP does not appear to do much to anything above German T2. It does deal with infantry nicely, and if it was in a better commander it would see more use But, it is in a not so good, very map dependent commander, so I will be interested to see if anyone thiis getting good use out of these |
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1-1,020 -
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~TAB~ Urmel
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Arthur Von Unine
ollie1214
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~TAB~|The Terminator|
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TAB v 4 USby: van Voort map: Steppes1-981 -
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SovietOmeN
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You can take my call ins from my cold dead handsby: van Voort map: Lienne Forest1-930 -
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