Anti-Infantry Uncommon
Why just be anti-infantry when you can terrify them.
Hence Terror is better
Shocks
Recon
Fear Propaganda Artilery
Incendiry Barrage
KV-8
Soviet Shock Army Common
Only useful I think if you must have shocks + 120mm, or you have no fuel, or you want to spend all your fuel on tank spam
Shocks
120mm Motar
PPSH
152mm howitzer
23mm Strafe
Soviet Combined Arms Common
Is very close to Guard Combined Arms, but probably better on open maps
Guards
Recon
ATG Ambush
152 howitzer
IL-2 bombstrike
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Residence: Morocco
Nationality: Morocco
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Nationality: Morocco
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: Soviet Commander Evaluation4 Sep 2014, 06:13 AM
In: COH2 Balance |
Thread: Soviet Commander Evaluation4 Sep 2014, 06:04 AM
Shock Rifle Currently possibly THE doctrine. The best Soviet Infantry, the best Soviet tank, a potent call in and the fearsome flame tank. This fits T2/T4 like a glove. Shocks Anti-Tank Gun Ambush Under-rated but potent, especially now they have hold fire. Remember to turn it off when you try to move incendiary Barrage It's a bit irregular and not reliable, but will mess up infantry and especially support weapons KV-8 Irresolute (or smart) Axis players will run from this, but it will mess with panzershrek squads. Do not overextend with it unless you are prepared to lose it. IS-2 The only bona fide heavy tank the Soviets get, and the this is best commander to get it from Conscript Support Uncommon This does exactly what it says on the tin. I think this is very much a "I'm going to try and win the game early" commander because not much of this scales Hit the Dirt PPSH Conscript Repair Rapid Conscription Incendiary Barrage Armoured Assault Uncommon Not popular as you get no early game abilities, no elite infantry and the two different tanks you do get now come too close together Radio Intercept Vehicle Repair 2 x T34/85 IS-2 23mm Strafe Mechanised Support Uncommon ISU-152 with guards is otherwise more or less identical to the shock equivalent. Guards can help prevent flanking armour though Guards ATG Ambush Mark Vehicle IL-2 Bombstrike ISU-152 Terror Tactics Uncommon Great name, so-so commander. Generally though there are other better options to get the things this has. Shocks Fear Propaganda Artillery 152mm Howitzer KV-8 IL-2 Bombstrike In: COH2 Balance |
Thread: Soviet Commander Evaluation4 Sep 2014, 05:46 AM
Gokkel started with OKW http://www.coh2.org/topic/23463/okw-commander-evaluation Austerlitz did OKH http://www.coh2.org/topic/23503/wehrmacht-commander-evaluation Here is my take on the Soviets. I am mostly a team player game so mostly writing with that in mind: Guard Motor Co-ordination Common For a long time this was one of THE doctrines, especially during the Era of the Unnerfed Tiger Ace. It remains a solid choice for anyone struggling against German Armour and greatly complements a T1/T4 build. It's main weakness is a lack of off map call ins, but with guards and Mark Target there are plenty of other good things to spend munitions on. Guards Best seen as light at support troops with some AI capacity and pretty much eaten by OKW infantry. However they are a threat to their light armour such as Luchs and pumas. Because they are not so common button is often unexpected and so smoke unavailable as such it can be an unwelcome surprise that will ruin someone's day. 120mm Mortar Nice base truck you have there, shame if anything were to happen to it Vehicle Repair Meh Mark Target See that heavy armour? It's dead. Excellent for throwing into a fight you aren't even in which makes it a call in in all but name 2 x T34/85 Handy, powerful and hard hitting. Use these to give offensive punch to an SU-85 build or hold off to 10CP for the win Guard Motor Combined Arms Common Not highly favoured, but on the right map against the right opponent, useful Hit the dirt I'm going to lay still and get mortared and grenaded to bits Pass Guards PPSH If you can get close up, which makes this map dependent, this can help scale conscripts into the late game 152mm Howitzer Fixed artillery is not so sexy, but OKW give juicy targets 23mm strafe It's ok NKVD Rifle Disruption Considered a joke because you get no units, but has some niche abilities Radio Intercept Because knowing is half the battle Recon Nothing with recon is terrible Fear Propaganda Artilery Generally it is better to kill than pin then retreat. But it does stop capping and that's occasionally useful, and it is cheapish. And on a big map with restricted mobility (like Hill 331) it's a long walk back to the fight for OKH who cannot set up forward retreat units Rapid Conscription I don't use any of the munitions to manpower if you get killed abilities 23mm Strafe Shock Motor Heavy ISU-152 is not the god unit anymore but it is still pretty good and this commander gives you up close infantry and death from afar. Shock Troops Get close and go toe to toe with elite OKW infantry, but too many will drain MP like no tomorrow Armoured Vehicle Detection Never used this and I don't feel I am missing out Conscript Repair If you still have conscripts by the time this comes out, maybe situationally useful IL-2 Bombstrike BOOM ISU-152 Wah! My vetted infantry got wiped! Axis players hate this unit and will try to kill it with extreme prejudice, don't buy it if you can't protect it Later In: COH2 Balance |
Thread: Ostruppen3 Sep 2014, 03:44 AM
Make them cheaper ? The few times i try to use them with Mobile Defense, they are just meatshields for PGs, LMG grens or MG42s. They were what, 120 when they came out? They've been buffed since then though In: COH2 Balance |
Thread: Ostruppen3 Sep 2014, 03:43 AM
Minor Allies such as the above Volksdeutch (ethnic Germans from outside Germany) Various anti-communist/nationalist forces raised from the Soviet Union with a variety of motivations and purposes Very few of those units are interested in dying for a Greater Germany In: COH2 Balance |
Thread: What should Relic do to increase allies-players?2 Sep 2014, 20:58 PM
No random faction option. Way things are in most time zones, random faction would mean "Allies" In: COH2 Gameplay |
Thread: Howis should/could cost ammo?2 Sep 2014, 20:54 PM
That would only be true against mobile targets and only if you want to kill stuff If you want to do area denial though... In: COH2 Gameplay |
Thread: What happened to the artillery?2 Sep 2014, 20:52 PM
They are not I think a 1v1 thing More common in team games Even so they were rare pre-WFA except the B4 Release of WFA meant static high value targets (OKW trucks), hence static on map artillery became sort of useful again They are still static, fragile, high value targets though, but at least now you can build them in your base and they will be sort of useful In: Lobby |
Thread: Strat? The Motherland needs no Strat. Just GO AND FIGHT2 Sep 2014, 02:47 AM
Excellent! This is pretty much my preferred way of playing soviets since so far I find molotovs too random with just a few squads, don't like clowncars or relying on flamer crits, and refuse to be a maxim spammer. I'd really like to try this out with the advanced warfare commander, but he seems to have vanished from space and time... Advanced Warfare was a one-off give away that was available for one week only, same time as OH Close Air Support. We don't know if or when it will ever come back |
Thread: Is dropping really this common?31 Aug 2014, 01:44 AM
Teamkill doesn't happen very often, in 1384 hours I have seen it happen three times However, one of the key differences between 1v1 and team games is that in 1v1 there are only two players. You know what your guys are doing (or you should...), and the only unknown is what the one enemy guy is doing. In 4v4, especially with randoms, you have to pay attention not just to your fight, but the fight as a whole. Is the other guy person on your side of the map making an attack or getting ready? Did he just retreat? Are there 3 enemy tripe teaming your two allies on the other side of the map? Did a Tiger Ace or King Tiger turn up the other side of the map that you can bomb or mark target on? Because there is so much more going on, squishy units that require careful micro to stay alive tend not to be seen very much. You are basically betting that you can keep them alive against 4 other guys trying to kill them This is why snipers hardly ever get seen in 4v4 In: COH2 Gameplay |
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