Its a broken cheatmode unit,and i enjoy flaming every isu user i come across as a cheater and a worthless noob.What else can u do when relic won't even acknowledge how shit this gamebreaker is for 6 months.
And this has stopped people from using it?
My rules of thumb when I look at strategy:
Find a thread saying "How do I deal with X" - I investigate further about using X
Find a thread saying "Y is OP" - I try Y
Find loads of threads saying "Z is ******* BS" - It goes in my loadout
Though the 152 isn't powerful right now, it's just squad wipes and people hate that.
Anything my opponent is going to hate, I'm gonna do. They are in my standard Sov loadout, but I don't use them more than one game in 10 |
My observation of the AI is that it doesn't build the things that most hard counter fixed defences (on map artillery); nor does it use the off map abilities that mess them up (Bombs, Barrages, etc)
As such PAK43s and the ilk are a lot better in comp stomp than versus meat opponents |
Tiger Ace was the grand father of COH2 being a P2W title - till they nerfed it - about 3 months later.... And Soviet Industry was its grandmother |
1 My sig is basically a collection of vetlolcake insults
He was at least occasionally amusing |
Not true I believe it's timed
You use it to kill hard targets, preferably by first ensuring they cannot get away, which you do by one or more of:
Mines
Button
AT Grenades
Swarming and Pinning
It doesn't stack if more than one player marks the same target I believe, and it applies to ALL damage not just yours , so you can throw it into a fight you are not even involved in |
I'd say you're overrating shocks, and underrating guards and mark target.
I think Mark Target is awesome, that's why I think Partisans are relevant in the late game
But I do think right now that Shocks > Guards if only in team games
Shocks at least give you a chance against elite OKW infantry that Guards don't |
OKW pretty much killed off any vestiges of viability partisans or forward HQs had. They're in the "I can beat you no matter what" tier now. NKVD is definitely there as well, hell it's far worse than soviet reserve or defensive. OKW also pretty much removes one ability completely from lend lease (the fuel drop), which is why I really wouldn't rate it as highly as you do.
FHQ can win a game, and Partisans whilst not powerful are a lot of fun.
As such I would not consider either useless, just niche
I think Lend Lease fuel drop is the least interesting and least useful part of the doctrine after conscript repair, so that doesn't matter too much to me. 3 useful calls in does matter to me
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Summary.
That's a lot of options, but many of them are duplicates and don't add anything new. Then there are others that are totally unique
Top Doctrines:
Shock Rifle
Shock Motor Disruption
Solid doctrines:
Mechanised Support
Lend lease
Counterattack
Guard Motor coordination
Solid Unconventional doctrines:
Urban Defence
Partisans
Ok in the right situation:
Combined Arms
Guard Motor Combined Arms
Marginal conventional doctrines:
Conscript Support
Armoured Assault
NKVD Rifle
Marginal unconventional doctrines:
Soviet Industry
Other commanders do this better:
Advanced Warfare (Guards Motor, Lend Lease)
Anti-Infantry
Soviet Shock Army Other shock doctrines
Terror
I can beat you no matter what commander I chose:
Defensive
Soviet Reserve
People think NKVD belongs here too, so that is really the message you send if someone sees it in your loadout |
Defensive Tactics
This was semi-relevant when the call ins came at 0CP, now it is pointless
120mm mortar
45mm ATG
Dishka HMG
This ought to wreck light vehicles, it doesn't
Tank Traps
Situational, if the enemy has left you alone long enough to get them up serves him right
Anti Personnel Mine
Um
Advanced Warfare Rare
Bit of a lighter version of Guards Motor, lacks its breadth but can be useful
Radio Intercept
No one cared about this when the NKVD guy had this; when this guy came along it was suddenly broken
PPSH
Conscript Repair
1 x T34/85
23mm Strafe
Lend-Lease Rare
Was very popular when it first came out because it had shermans
Complements a T4 build very well as it gives a half track and a medium tank, and T4 gives you Katuyshas for indirect punch
Dishka HMG
Given that no one uses the Defensive Commander seeing these is a give away
Allied Supply Drop
This is very expensive and unreliable conversion and the axis can really easily shoot it down
Conscript Repair
M5 Assault Group
Gives you a half track with guards, albeit with shock like equipment and not AT
Sherman
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Now into the more rares and uncommons, which, fortunately, don't have the duplication the more vanilla options do.
This does not mean any of them are necessarily good, but at least they add variety
Soviet Reserve Army
Irregulars
This is the only commander with these, so if you want to tip your hand to your opponent about what commander you have and feel the urge for 4 man squads with an LMG they can barely use and grenades they can then go for it
PPSH
Consript Repair
Rapid Conscription
152mm Howitzer
Counterattack Rare
People love this, gives you shocks, recon and the B4s to fight Axis heavies
Shocks
Recon
For Mother Russia
Does what people think urrah! does in that it boosts combat and movement
B4-Howitzer
I don't really like this, but plenty of people do. It's too random as an artillery piece so usually gets employed as a really big AT Gun
KV-1
If you've played TOW you realise how scary this tank is in 1941
In the 1944-5 regular game though it's a tougher, more expensive T34 with slightly better AI that can't ram
This is NOT a heavy tank, don't try to use it as one
Urban Defence Rare
Not a common thing at all, but one of the things that can win a team game by itself, especially if the opposition have committed to unhelpful doctrines or don't know how to deal with it. It is rare enough that that is exactly what can happen
Forward Headquarters
Capstone ability for this is available at OCP.
Nothing else in this doctrine matters
Get this setup deep in enemy territory or at their cut off and ruin their day
It buffs, heals and reinforces friendly units around it, so enemies that try to attack and fight it head on bleed manpower and feed you vet
Most of the abilities that can kill it come later, but by then the damage is often done
Can be insanely scary on maps like Angermunde where they can leapfrog up a side
45mm AT Gun
Cute but cheap, and potent within the FHQ aura
Armoured Vehicle Detection
Booby trap territory
I feel this is too expensive for what it does
incendiary Artillery
Partisans Uncommon
Like FHQ, rare enough that people often don't expect them and can't deal with them. Used correctly will troll your opponent into razing every building on the map on general principle. Mark Target keeps vanilla armour relevant in the late game
Radio Intercept
Partisans
These lose a fair fight
Don't give the enemy a fair fight, harass team weapons, wounded units and artillery
Partisan tank hunters
As above, but to vehicles. Also excellent at outflanking and destroying bunkers
Spy Network
Less obvious recon
Mark Target
Soviet Industry Uncommon
Not Win-dustry anymore and a very hard commander to get right and co-ordinate with team mates. Often ends up starved of MP and swimming in munitions (so lay mines and charges EVERYWHERE)
Soviet Industry
Gives extra fuel income at expense of MP
Which means you don't need to build caches, except that your teammates will, so you get a bunch of fuel you cannot use, especially as you get close to pop cap
Repair Station
Teammates will appreciate these, but don't go overboard, lay mine instead
Vehicle Repair
You have the munitions to spare
KV-8
KV-2
This is not a heavy tank, its a mobile protected artillery piece. Use it to lock down whole areas and put some repair stations next to it, not to fight with
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