We also can't forget that few survived missions and 2 kills on a single one and in some cases, just survival would earn you an "ace" status.
WW2 pilot aces are not even close to say, red baron WW1 ace.
Pretty much the same goes for tank aces, where surviving long enough(personal survival, not tanks thou) would earn you ace status as well.
The red baron got 80 kills.
The great Luftwaffe experten are into 3 figures and there are several with 300+
The Red Air Force was just that bad and the Luftwaffe spread that thin.
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Makes you wonder then why the MG34/42 takes forever to set up and pack up and Maxim goes nearly instantly in the game.
It does do that yes |
Looking at this line by line:
Observer Mode
No comment
In-Game Chat Moderation
To help ensure all players are having an enjoyable in-game experience, we have rolled out the first phase of an in-game chat moderation feature. This feature can potentially replace certain banned words with new text, remove a word entirely and/or send a ‘whisper’ coaching message to the offending party. This feature will see further roll-out as we receive new reports.
Goosefeathers, and I see no one has picked up on this yet
Units and Abilities
Allies are more difficult to play as a result of their high unit count and low power ratio per unit. For example, instead of heaving one super heavy Tiger, the USF have two or three Sherman Tanks. In theory, the USF player possesses a relatively similar army value; in practice the execution of this army requires greater coordination. Short term, our goal is to target a few problematic units or upgrades to better align the factional balance. Long term, we will be addressing faction scaling, how the power of a faction compounds into the late game, and difficulty of play related to Allied army composition. That said, other factors will likely be added to that list as we further investigate some of the challenges players are facing.
So they've acknowledged this as an issue; I have no expectation that this will be fixed too soon because it's a complex issue but it is nice to see them acknowledge the problem
Stationary Howitzers
Slight buff, but does not take them above the 400 level where they cannot be one shotted by off maps
If your howitzer is being attacked by on map units chances are you in the process of losing anyway
AT GUNS
Vet twice as slowly
Be interesting to see if they apply the same logic to AT infantry that also vets fast
Kubelwagen
Now has an upfront fuel cost - so no net fuel if you can salvage it and is easier to hit
Long overdue change people have been asking for
Volksgrenadier
Our concern is that this unit is over performing largely because it can fend off all target types. Even with a Panzershrek equipped, the potent grenade of the Volksgrenadier enabled them to engage other elite infantry.
Interesting minor change and rationale
Jagdtiger/ISU-152
Did not see this change coming, everyone was talking about costs, range or damage nerfs or ditching X Ray Shells
I like this, keeps them powerful without being a mindless "I WIN" unit
That the Elephant does not get hit with this gives it a niche
PAK -40
It was the best AT gun in the game before, it probably still is
Dodge WC51
Now coming earlier, but suffering the same disadvantages as the M3.
That Commander might actually be useful again
BAR
Needed some attention
Single Plane Off-maps
Il2 Bombs now more like Stuka zu Fuss
Confusing yes?
•Ability will now activate 1.99 seconds slower
Because 2 was way too UP
Ambient Buildings
Our goal is to improve the gameplay value of buildings and reduce the potential frustrations associated with their use. The first step towards achieving this goal is to increase the transparency of a building’s structural integrity. By doing so, players are better equipped to analyze the battle field and its potential assets. Future improvements will focus on gameplay and interaction. This might include improving the functionality of a weapon team within a garrison or providing the player with a better means of identifying each structure type.
Hints about fixes to MGs in buildings, etc, etc
This might or might not have any effect on the Stuka zu Fuss one shotting buildings; if it does will be an indirect OKW nerf
Weapon Tracking
Good
Entity Combat behaviour
Good
Team Weapons
Fixed the retreat bug, MGs pointing the wrong way etc
Significant changes that people were asking for
Cover
Will have to see how this works in game
Input Delay
Good
Infantry Reactions
Now only affects stationary squads, this is good
•Number of optimizations and bug fixes were made to improve the performance and functionality of the AI
Excellent news
Next to no one here will care about this of course, but it will matter to a lot of players
Map Optimizations
Interesting
Wonder if this means City17 Winter is back in Automatch?
•Strafing runs will no longer suppress or pin a squad while retreating
Because that wasn't annoying at all
Soviet AT Guns•Removed the +25% received accuracy modifier which was mistakenly applied to these units.
Excellent
Combat Engineers
Love to know how this weapon is unique
Pioneer MP40
Less accurate on the move
Units Forgetting Orders•Resolved a number of instances which caused units to not executed given orders.
Again, much requested bug fix
USF Major ‘Establish Retreat Point’•Major can now retreat to HQ while forward retreat is active
•Deactivating forward retreat will cause retreating squads to retreat to the HQ now instead of the old forward retreat point
Minor but nice tweak
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Hahaha, I posted this on purpose knowing that you guys will jump to defend the little shermann. Some people are so annoyed by the fact that (let alone resources) german engineering was superior.
If I have to go Michael Wittman on someone's arse I will take a Tiger
If I have to equip an Army I will take Shermans thank you very much
War is not a game of Top Trumps, and things like reliability, production engineering and ease of repair matter as much, if not more, than the Firepower/Armour/Mobility. |
I am so happy |
That's why all these ostheer air raids capabilities against USF are rather unrealistic. But then, let's not forget about Mescherscmidt 262 the best fighter plane in the war. Anybody wants to deny that?
Bleeding edge technology with an engine life of 25 hours and which will flameout unless you treat it just right?
You don't base an air-force on that
If I had to pick best fighter I would say P-47, possibly P-51 or Corsair |
How can a weapon developed in the late 1800's/early 1900's be more powerful than the pinnacle of Machine guns from the ww2 era?
No one has ever beaten the Maxim and the Vickers for sustained, reliable firepower.
Given ammo, water (Snow, Urine, etc) and spare barrels and they will fire more or less for ever.
Subsequent improvement to MGs has been to make them lighter, more portable and boost cyclic rate; but if anything they are less powerful
If you want me to hold a fortified position, I will take a Maxim or a Vickers
If I have to carry the damn thing around, then it's an MG 42 |
Am I some sort of metagmae prodigy?
Because I am already thinking of how to Counter P-47 and it basically involves Ostwinds
It's not like you won't be facing hoards of infantry for them to eat too.
Instead it appears we are at:
WAH! OKW armour is too good
Nurf now please
Counter it with P47s
WAH! P47s are too good
Nurf it now please
+++++++++++++++++++++++++++++++
Americans have 3 good things in the late game:
P47 strikes
Priests
Jacksons
P47s can be counted with Ostwinds
Jacksons will be eaten by AT infantry
However Priests covered by Jacksons and combined arms is a whole different ball game and I have no idea how to counter that right now |
It was not too hot before, as it basically had no AI and it was very hard to get offensive with T4.
Now there is the Jackson, which makes it look even worse |
Game was well balanced before WFA came out, and that took, what, nearly a year after release.
I am looking forward to AA and I am looking forward to this patch |