Walk the Rangers around before going into Stourmont
Captain spec is available there but I cannot get back
Distress Call which I answer + 10 Experience
Lt Spec in Espeler
Worth it
Go there now
Wpn rack in Eschdrorf
Stil Esepeler
This is a quiet, take your time mission
Need to Kill Command Trucks without getting spotted by IR Halftracks (which you also kill for medals)
This will basically be building slowly but surely
RANGER
Get the nearest point
MUNITIONS
ZOOKS
I wil double zook 3 Ranger squads and use them to kill the halftracks, then work on Shermans
AMBULANCE
Ok, first half track will be the one guarding the fuel point
Skirt along the bottom
Dble Sturm pios in Cover, one with Vet 3 is expensive to deal with
PFs and Volks on the IR, pull out
LIEUTENANT
MAJOR (Just needs to build, doesn't cost anything)
Volks down for no loss, lets take advantage of the PFs in Red Cover
Them charging me was a nice bonus
Vet 4 MG34 is not welcome but dead
Take it out and pull back
Sturms down now get close for PFs
At VET 1 now
Responding 221 dead
It is not easy to get that half track on the fuel point because you cannot go in the front without it seeing you and another covering the back
So I will try popping into the houses after healing
That worked
BONUS OBJECTIVE: TANK
Off to the left
SHERMAN BULLDOZER
Cannot take out MGs from the buildings so use the tank
MG has moved, let's drop some cluster bombs and pull back
PAK chasing me is nice
One truck down
Maximum zooks now
SHERMAN BULLDOZER
Next IR Halftrack can be taken from the side
Luchs is irrelevant to me...
But I have been very lucky not to run into the next IR
2nd DOZER will clear the church as there is usually a sniper there
I will leave that IR right for the minute
SHERMAN
SHERMAN
IR halftrack is backed up by the repairing tank, but takeable
Got it without too much alert, but the Jagd has noticed me
That is for dealing with by Major Artillery later
Tank is down 15% Experience
Ok left is down now, clear right
Pull everybody back to base
Decrew
SHERMAN
Next IR I can take with tanks
BOOM
Clear the churchyard with Rangers, Grenade the church
SHERMAN
There is a PAK-43 at the top, maybe I can use that on the Jagdtiger and gain the Vet
It takes out the next IT halfrtrack
And I can get the flak truck with it
No range on the Jagd though it seems
SHERMAN
That sniper is annoying, drop accuracy round on it
Just lost the PAK, but that's fine as it can't hit anything and little vet
MUNITIONS
Now take out that Jadg with the Major, then kill everything else
Vet 5 volks in a building need grenades
Recon plane gets shot down onto an IR Halftrack, which prompts me being reminded not to engage them with indirect assets
Sneak the RELs as recon to save munitions
That was a bad idea...
Moving IR can get ambushed and killed, but ups the alert first
Send Rangers against Jagd
Jagdtiger is chasing me down, now we can mob it with Shermans
Got it
Pull back to mid, now take from the left side
That's a lot, but I have plenty of tanks
Last halftrack down
I could just go for the last truck, but I want to clean the top for the VET
Did lose a Sherman killing one of those PIVs
103/-20
Gold
30 RQ
All Germans dead on retreat
Profile of van Voort
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Posts: 3552 | Subs: 2
General Information
Residence: Morocco
Nationality: Morocco
Residence: Morocco
Nationality: Morocco
Signature
Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: AA Playthrough14 Dec 2014, 04:08 AM
In: Campaign & Co-op |
Thread: AA Playthrough14 Dec 2014, 02:34 AM
Well, lets try and take the point and see what happens Which was annoying as I lost the 1000 kill Sherman to a IV/70 Anyway: 107/-25 Silver 26 RQ Basically it seems that as long as you capture both guns you cannot do worse than Silver Previous Efforts: 47/-17 Silver 2 ABLE 50/-42 Silver 5 ABLE 46/-13 Gold 2 BAKER 40/-7 Silver 1 FOX In: Campaign & Co-op |
Thread: AA Playthrough14 Dec 2014, 01:49 AM
The answer is, it loops around the top: 100 1 Oh well And I am not gaining Vet it seems So I shall pull back and let them retake it Note to self: The overall experience meter goes down when I decrew my tanks Plan B: Move my tanks over to the friendly base, maybe the Company can gain vet there In: Campaign & Co-op |
Thread: AA Playthrough14 Dec 2014, 01:33 AM
Ok, Baker into Houffalize I know to expect Tank Traps, a PAK 43 at the final VP and more vehicles For medals this is against the clock (and also capturing artillery), but I think I will gain more by taking my time, not taking losses and farming VET Random Event: Jacksons - Eschdrof Not needed +++++++++ Ok, Cav + Halftrack + Rels to first point RIFLE Exit and repair while I wait for Rifles I really want 3 before taking the first gun RIFLE RIFLE Rifles go left, Cav down road Looks like I will take them out for one loss LIEUTENANT Optional mission, abandoned tank to the left Fine Recew Artillery with RELS then reinforce Get in in action to help the top Build a fighting position to protect Gun while I take right piece MUNITIONS MG protecting the gun to get taken out by Halftrack Need to crew that urgently because the top need help Will drop Time on Target up there too MAJ Fighting position by 2nd Gun AMBULANCE Another mg at the munitions point I can kill by driving there There is an MHT around too I will try ad get the right point and take out the MHT before trying for the tank, though I will probe there with the halftrack Call in Dual Stuarts, send them to scout across the river right. Think there is nothing there Ok, that attempt right did not go well, lost one Stuart Zook up SHERMAN DUAL STUART Left attempt softened them up, but took damage to half track Have to use Call in Artillery on top again And again This time for right: Stuarts from Right, Sherman down road, Inf from Left MHT and the wreck stop my Stuarts getting in to take out the flak then the Raketen so I lose the Sherman Next time... However with the flak down I can do this with infantry SHERMAN Company now at VET 1 Whilst that is going on move the MAJ and retreat point up to behind the munitions MUNITIONS on the right, back up with another Fighting Position CAPTAIN So that I can see if I can get Mortor fire on the top from the fuel point where the tank is Take out the MG with the halftrack and drop Artillery on the tank Now leave and send the tanks in Time on Target needed top again Tank down, +15% experience MORTOR, see if it can get in range Looks like it MORTOR Decrew everything and wait Yep, mortars are in range Heal inf and probe final point recon pass That's a lot Let the mortars deal with it Get ready to recrew tanks in case of Counter Attack Send away CAPTAIN M8 SCOTT Need TOT top again Maybe send away the Stuarts as I can get Shermans now if I want, however they have some VET so I shall keep them Their counter attack has chosen to go right after driving off the mortors, so I shall send the armour there Dealt with, now a matter for farming vet by hitting the top without taking the point I shall move the Scott down back to town to help me deal with the tanks blocking the final approach Panzers do not like being shelled by the Scott Get it out of there and throw everything else in, lost it Lets do this the old fashioned way then... SHERMAN This will now be a matter of farming vet with artillery and mortars, I will try a few rifle probes, then Shermans, then Stuarts and cycle through Of course all they have are Luchs and infantry So I can just park the tanks there and be done Move the mortars up there too A while later I haven't seen anything except Volks and MGs for a while Oh look, Luchs, Obers + Falls Now back to Volks + MGs Move the Major up so he can get Vet too I wonder what happens if you get more than 999 kills on a unit if it breaks the counter So I shall send one Sherman to the bridge, pull everything else back slightly and put the mortars on hold fire Much later This thing has 700 kills and the Company isn't even at Vet 2 yet In: Campaign & Co-op |
Thread: AA Playthrough13 Dec 2014, 22:46 PM
Send Recoc, try to find last truck Mid right by their base not even set up BOOM 0/-2 GOLD 30 RQ: One flees to Espeler and one dies Previous Efforts: 32/-40 Bronze Victory 2 BAKER 9/-18 Defeat Watchtower 4 ABLE 19/-27 Silver Watchtower 4 ABLE 20/-13 Gold Domination 1 BAKER 30/-10 Gold Domination 3 FOX In: Campaign & Co-op |
Thread: AA Playthrough13 Dec 2014, 21:10 PM
So, DOG will resume their march on Wiltz Random Event: M20s in Houffalize Hmm, maybe Baker there next ++++++++++++++ And, I don't get a Sherman this time REL RIFLE HMG HOW Fine, I can have zooks already unlocked and a howitzer for the flak I know I will be up against Falls OK, rels to start moving left Rifles to get Zooks and then right How and HMG to fuel point LIEUTENANT RIFLE Hmg to church and cap behind with howi 1st truck mid left, excellent, howi will be in range Push RELs onto their fuel HMG, use that to lock down left MAJ One down, move how to engage the other and take their fuel with the infantry HMG Maj comes in at Vet 3 Got a truck not yet setup, but cannot get enough fire on it Yep, too close to their base, retreat SHERMAN AMBULANCE There is another truck moving over on the right Max out with zooks, leave their fuel HMG Puma, and that other truck is still behind the other Chase with Sherman Found the flaktruck, artillery on it SHERMAN Sherman is not winning v the flak track, will drop back Send RELS to spot for Artillery again SHERMAN ++++++++ BEARS ARE CALLING SAVE GAME In: Campaign & Co-op |
Thread: AA Playthrough13 Dec 2014, 15:25 PM
So I think with MAJ spec I will want to use the Rangers a lot now That means Baker will the ones to go farm in Houffalise, which makes perfect sense as they are the weakest strength right now In: Campaign & Co-op |
Thread: AA Playthrough13 Dec 2014, 15:24 PM
Previous Efforts: 41/-12 Gold Total Domination 5 DOG 25/-29 Bronze Tank Grab 2 DOG 26/-18 Silver Hardpoint 1 DOG 18/-24 Silver Watchtower 3 Baker In: Campaign & Co-op |
Thread: AA Playthrough13 Dec 2014, 15:21 PM
Excellent: A random event that gives me +10 experience on the Company that is maxed out The reason I am taking Dog to Wiltz is because the mission is to destroy command trucks as quickly as possible Starting with a Sherman will really help that MAJOR Specialisation in Vielsam.... Ok, that is worth getting, sending FOX there Hard route in though, 3 enemy sectors causes me to lose 15 Now: Here there are 3 watchtowers replacing the VP spots Supply drops will be coming in and both my the German's ticker will decrease Picking up supplies boosts your ticker Medals based on how many VP I have left at the end Securing the towers means you can see where supplies land So I will do that first: REL REL 1 now to each tower After I take each one start connecting up my economy RANGER First air drop left Got it Kubel is annoying, trying and draw it onto the base guns RANGER 2nd Airdrop, which I cannot see so it must be on the right which is cut off Nope, it is on the left again Got it RANGER Now with 3 Rangers I can try and push right as they've taken that Kubel is down but they have Puma and MGs, leave that 3rd Airdrop Mid GOT IT MP blitz RANGER ZOOKS LT AMBULANCE in a mo 4th Airdrop left Got it Puma is down Flak truck will be unpleasant as I have only 1 zook 2nd zook, but PIV J Pull back Drop is left again which is good 57mm HMG for the Church 5th Airdrop to MID If I get this it should be over 208 to 0 should be the best score possible 40/+8 GOLD 3 30 RQ And Major Specialisation Which means the MAJOR is free and when his retreat point is setup it boosts resource gain in that sector Germans flee and die None go to Stourmont In: Campaign & Co-op |
Thread: AA Playthrough13 Dec 2014, 14:49 PM
Bullingen will be a Ranger mission as that is limited manpower but they get the Manpower boost at 2CP so that really suits them Stourmont and Vielsam are split off so I can take my time on them Dog to Wiltz seems the best next move as that will block units from Espeler and Houffalise retreating to Eschdrof In: Campaign & Co-op |
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