oh stop it girls, lets face it, your both pretty good players |
I suspect we are going off topic, but I disagree, to this extent. Tank hunters should be a global upgrade available for all UKF commanders. If you combined that with a global upgrade for a mobile mortar team equivalent to the 3" mortar i.e. the 120mm, it is only a matter of balance (sweet word!) to make the Britz viable.
Equally, I would support a sniper for the USF and OKW, but I very strongly doubt any of this is going to happen.
there would have to be a lot of balancing going on with the entire faction to give OKW snipers.
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He did not flame first,
He created a long and constructive post as a response to your question, but you did not reply and continued to speak as if you did not absorb what he had said.
I fully understand that he could have been nicer. I fully understand that he was not being polite towards you. My words are aimed at everyone who is not being polite. yeah he flamed first, you just decided to interpret the rest of it how you saw fit. |
Stop allowing your oppenent into the late game
Stop allowing him to have fuel points
your still rank 500 after so long of gameplay
Your losing to a KT, have you tired tank destroyers LUL I kill the KT in this game, that wasn't the point, what I'm asking is how I avoid it, what do I do differently, your answer is a bit like advising someone to combat con spam by ''killing the cons'' Its just saying something for the sake of saying it, the point I'm making here is how often KT is used in 1v1, its not just me, OKW players actually play for it. |
so why is my post been moderated and yet FelixTHM acts like a complete dick, flames first and gets away with it? I have played three games today in 1v1 that every OKW player actually plays for the KT from the start, its his actual plan, I have posted one of them for you, all I can think is you lot don't play 1v1, or maybe you cant counter an M3 with penals as OKW, soviets must have won every single tournament with an M3 full of penals... oh no they haven't have they. |
so every time I play against OKW, I'm seeing KT, how can I do things in such a way differently to avoid it turning up? |
yeah that's a great answer, so last few games ive had against OKW I have played scout car and penals to guards, OKW players have been telling me the reason that doesn't control them is it takes to long, I could show you a replay, player seemed less experienced with OKW but he still won with blob to puma to KT, as they all do, would you like to see it to maybe tell me what I did wrong? ... obviously theres lots you do wrong in a game, but you know what I mean. |
In his defense, if you don't know what to do as soviets you can get run over. Why would you go conscripts against OKW for example. Your mainline infantry will be inferior at minute 0 as it will be when they get StGs, and PPSHs, while good vs ostheer are not enough because of the StG DPS curve. Go penals, get m3, bully him. that doesn't make sense, top players still use cons as soviets against OKW,(I do watch pro replays) people talking about flame scout car as though its a cure all are living in a dream world, its useful but not for long, its also situational, not just something you pop out as it slows the penals build and will get fausted if used with flame, as its got to get in pretty close, decent for dislodging buildings, pretty short lived usefulness, lets stop pretending tht you can control OKW blobs with less more expensive infantry, Penals do work, but not with like for like skill, they will outnumber soviets and will get the 6 minute noddy tank, you cant have had flame and upgraded a penal squad by then unless you had decent map control, which you dont get by being outnumbered, by the way PPSH cons beat STG's grens. |
Аs one man once said - Mines win games. Especially if you playing as Soviets, which have just aversome multy-purpose mines. They are cheap, can do a lot of damage and quick to plant.
Also, maxim vet1 ability is extremly useful, when facing blobs - it literally pumps out whole box of ammunition without any cooldowns.
Like,
-"Vadim, folkssturm are coming!"
-"No worries, komrad-komander, we got little teleporter inside our ammo boxes, aimed straight at ammo factory in gulag!"
So if you spotted that blob at max range and then popped ability, then blob wont get too close for lava-nade and wont stay too far, where grens can snipe your maxim gunner.
Also-also, demochardges still can be a thing, if you hide them properlly. Almost no players never ever moves their cameras(alt+moving your mouse), so hiding them behind builindgs, wreckage and some green covers can work in your favor.
Also-also-also, flame artys from commanders and CE flamers are quite effective - while first are simple area-denial, CE in green cover can hold blob off for 30-40 seconds, while doing great AOE damage. Combine this with maxim ability, and whole blob is sitting in open of nowhere, slowly burning away.
Also-Also-Also-Also, if your opponent blobbing, then he obviosly went for jgtiger commander with sturmofficer. Focus him, and wholle blob will retreat as soon as officer model is killed. I'm using the term blob, but they are obviously not bunched up as this is 1v1 automatch, I can sometimes get abilities out that can force a retreat of a couple of squads, but there are multiple squads coming in from all angles, I'm chucking flame nades firing maxims etc in sort of a defensive ark a lot of the time, the problem is one of being outgunned everywhere, I can consistently get the game to be pretty competitive but after over 3000 1v1 automatch games I'm just not beating that faction as Soviets. |
Are you talking about team games or 1 v 1?
Against OKW Penals and Guards into T70 should put the game firmly in your control. When Obers come out they'll be facing max vet Guards and Penals (and bleeding from the T70), so you'll generally have a very large window of infantry dominance.
I have tried this, but if i go tier 1, by the time I have a penal squad out they have already cut me off, so it can be as long as 8 to 10 minutes before I have T70, by then its already useless, guards are ammo dependant and being so massively outnumbered due to penals securing fuel for T70 is hard enough without trying to secure ammo as well, but often its a game of trying to dislodge them off my cut offs with penals, you pretty much need three before they become genuinely effective, yes I try to cut them off also but their vast numbers make that pretty hard, they havent had to build a tier building at the beginning with the time and expense that takes, I have had a better time with four cons than when I have done penals, I only play 1v1 auto. |