The problem with the MG is that its useless by itself.
Case and point: I was playing against a guy yesterday in a 1v1 who was completely ignoring a conscript unit. The conscript unit ran directly in front of my MG42 which sprayed it down twice. He finally got pinned by the third burst (at which point he finally started paying attention to his squad). However, by that point he was close enough to continue crawling a few more feet, toss a molotov, and force a retreat of my MG.
I think the MG42 was WAY over nerfed. I think the arch fix was fine, but the suppression the MG42 causes is way too nerfed. Squads running through red cover should be pinned by the second burst at the latest.
As far as the whole d*ck swinging contest goes. I think what Dave was trying to say is that when people who have been playing company of heroes probably as long as you've been alive, have constructive criticism about the game, it should be respected or at least considered.
RoMDarealslimshadY was the alias I went by on coh1. I was top 5 with both vCoH armies on the LOL Ladder. While I wasn't the best player ever, I certainly won WAY more than I lost vs top competition. While I haven't put nearly as much effort into coh2 (because it's LOL broken right now), if you haven't heard of me, chances are you didn't play coh1 very long (if at all).
/end d*ck swinging competition and resume constructive criticism about the game.
As the top 10 Soviet 1v1 player I think my input will be useful in this debate on the mg42. Before I start though I'd like to backup fully what Shady has said in this post and also give credit where credit is due, he is the best Wehrmacht player in vcoh, no doubt about that, so anyone who hasn't heard of him or doubts his opinions should respect him now.
So, as Shady has previously stated the mg42 has been slightly overnerfed imo, mostly due to the fact that suppression takes longer then is needed now, especially on obvious red cover incidents. I will admit though once the mg42 starts gaining vet, especially at vet 2 it's suppression is increased tenfold and it becomes a very powerful unit in the game, but the problem is keeping it alive to that point. I recommend improving the suppression ability slightly, due in part to mgs now being flankable and taking more damage, that way it doesn't take over 5 seconds to suppress a conscript squad in red cover.