Profile of VonIvan
General Information
Broadcast: https://www.twitch.tv/VonIvan
Twitter: https://twitter.com/EXPERTSVonIvan
Steam: 76561198012811763
Residence: United States
Nationality: United States
Game Name: EXPERTSVonIvan
Broadcast: https://www.twitch.tv/VonIvan
Twitter: https://twitter.com/EXPERTSVonIvan
Steam: 76561198012811763
Residence: United States
Nationality: United States
Game Name: EXPERTSVonIvan
Post History of VonIvan
Thread: Z3r07's Learn 2 Play Video Playlist12 May 2014, 21:50 PM
I watch Z3r07's videos every day and learn something new, he helped me get to where I am now. In: Guides |
Thread: ISU 152 v Elephant12 May 2014, 07:35 AM
I disagree, due to the fact of the B4 being highly inaccurate 90% of the time, so relying on a B4 to save you is like having a serious roll of the dice at a casino for the jackpot you've been waiting for, which is hardly something I would worry about. Satchels from penals.....honestly allowing a penal to get that close to your elef without defending it with an mg or at gun if it gets in an m3 or something is ridiculous. Even if 1 penal squad somehow magically got to your undefended elefant(which leaving it undefended is never a good idea, even in this meta) one satchel would probably only effect about 20-25% perfect of it's health at best with RNG on your side, so I still stand by my argument of giving it a lockdown(maybe if it is too long, which i believe it isn't, 5 seconds could be a compromise). Reason I am so hard felt on a lockdown is because having a mobile pak-43 on your side 24/7 is uncounterable by an sort of AT force most of the time, you would need 4 85s with marked target to defeat an unsupported elefant, or 4 ZiS guns all firing immediately at close range while being accurate every time afterwards for another 3-4 barrages each to defeat an elefant unsupported. When an elefant is well-supported pretty much nothing but a huge AT force can stop it.(And that's if you flank it perfectly) In: COH2 Gameplay |
Thread: ISU 152 v Elephant12 May 2014, 04:56 AM
As I've stated it is merely a suggested time, can be changed, though I guess it means that an elefant is counterable now, which is ofc the ultimate objective at hand. This also means defending your elefant/putting it in a good position to fire is priority instead of before where you didn't have to micro and could easily pull it back from harms way. In: COH2 Gameplay |
Thread: How Does One Counter Maxim Spam?12 May 2014, 00:03 AM
But usually getting a mht out while placing all your forces in front of it does the trick. |
Thread: Advanced Barton Warfare Strategy11 May 2014, 19:47 PM
Always wanted to use this gif. In: Guides |
Thread: Tellermine Sadness by Lana Del Rey11 May 2014, 06:59 AM
This replay was beautiful. In: Replays |
Thread: ISU 152 v Elephant11 May 2014, 06:27 AM
Solution imo: Decrease range on both the elefant and the ISU to like 75. Give the ISU a higher scatter ratio so it has a higher chance of missing gren squads. Reduce the dmg output of an elefant so that it's equivalent to a tiger, but give it an option to lock down(like the Marder in VCoH) where it is able to deal the dmg it has done before, but be forced into place. (Takes lets say 8 seconds for it to move out of place once it's put into place at w/e time you decide you want to move it). This allows for both units to still be effective, but with limitations. Arty, multiple tanks, etc... will be able to counter it effectively if unsupported/unwatched. In: COH2 Gameplay |
Thread: Thoughts on the Stale 2v2 Meta (ISU v Ele)11 May 2014, 06:25 AM
Solution imo: Decrease range on both the elefant and the ISU to like 75. Give the ISU a higher scatter ratio so it has a higher chance of missing gren squads. Reduce the dmg output of an elefant so that it's equivalent to a tiger, but give it an option to lock down(like the Marder in VCoH) where it is able to deal the dmg it has done before, but be forced into place. (Takes lets say 8 seconds for it to move out of place once it's put into place at w/e time you decide you want to move it). This allows for both units to still be effective, but with limitations. Arty, multiple tanks, etc... will be able to counter it effectively if unsupported/unwatched. In: COH2 Gameplay |
Thread: Honest opinions about Balance - Soviet adv11 May 2014, 06:24 AM
I disagree about the shock troops part, considering their armor has been reduced staying at range, setting up dbl mg42s, or getting an upgunned scout car easily holds them at bay, so they are not a major issue imo. Though on maps like stalingrad it can become a problem. (Which is why I veto that map as the Ostheer.) In: COH2 Balance |
Thread: Western Front Armies Pre-Order started10 May 2014, 08:33 AM
We just have to trust them. In: News |
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Latest replays uploaded by VonIvan
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VSmTw.Cataclaw mTw.HelpingHans mTw.VonIvan mTw.SiberianBrayalex. turbosqel.pl SturmTigerPeruci cruzzChallenger 4v4by: VonIvan map: City 177-2,436
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Livestreams
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