I believe the Mechanized Company artillery ability is absolutely ridiculous when both U.S. players have it and rape all your trucks once they have sight after sending a recon squad around the corner. I honestly think it needs to be looked at, or the trucks slightly buffed. Thoughts?
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Mechanized Company artillery one shots OKW base trucks and it costs only 180 muni. Also, Zeroing Artillery only targets individual units - someone can have it covering your entire base, but as long as there are no units in the circle, it wont scratch a thing.
Mechanized Company artillery is absolutely ridiculous when both U.S. players have it and rape all your trucks once they have sight after sending a recon squad around the corner. I honestly think it needs to be looked at, or the trucks slightly buffed. |
This is a difficult subject. Imo the best fix to the Katy mess would be giving it as long a cooldown as the Stuka. |
This patch is gonna take some time for people to re-adjust. Some things might need to be looked at though. |
honestly they should just change it so it requires 1 cp instead of 0
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I do not like any abilities that give free exp. This includes both the Elite rifle callin as well as the Ostheer Elite troops doctrine. I think they fundamentally break the game balance by giving easy, guaranteed access to abilities that are gated behind exp for a reason. I'd rather see them both changed to things like increased exp gain for units, even if that would be a passive ability that is fairly boring gameplay wise.
They don't overperform in 1vs1, period. Anyone complaining about them based on 1vs1 just needs to learn to play against them. Meanwhile in team games, all of the possible soviet early game infantry choices (penals and conscripts and combat engineers) just scale badly, maxims and snipers are the only things that can remain relevant throughout the game so you end up seeing them every single time with more organized teams. Before any sweeping changes to maxims, the long-term performance of conscripts and penals should be looked into to give more actual options for team game soviets.
If you were to reduce the durability of these squads, the performance of the guns would have to go up by quite a bit, which would create a whole boatload of new balance problems and would likely lead to just as many complaints from the anti-soviet crowd.
While there are some minor performance issues with short range firearms, the fundamental issue is just ease of use. With how the system is setup right now, you get very good performance just by selecting all your LMG armed long-range infantry, and amoving towards the enemy. By contrast trying to use short range troops generally involves much more roundabout maneuvering to setup flanks, use of smoke, and so on, yet the cost performance of these short range units is generally not THAT much better than the LMG blob.
While just reducing long range damage somewhat is an option, I do think it could be interesting if the LMG damage was made to spread damage on the entire enemy squad instead of focused on a single model. Right now a big part of the power of LMGs is that they will very quickly snipe off members from the enemy squad, forcing shorter range troops to just run away because having half a squad in melee doesn't really help them. Spread the damage out and you'll instead have a much larger though lower health squad coming into melee instead, which could actually do something. It would also make MGs a bit more efficient against LMG blobbing, because right now the gunner just gets instakilled in a row because all the fire is focused on him due to him being the most forward member of the MG squad.
Cruzz, wisest of all the Pandas.
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Dem patch notes. Gonna be a hell of a ride dis patch. Enjoy all. Gl to those in 4v4. RIP. |
Maxim does more dmg while mg34 does more suppression. It's good, but not OP. Does what it's supposed to. It stops blobs. MG42 is a mix of a maxim and a mg34, equal amounts of suppression and dmg. |
Just watch it here yo
[twitch=helpinghans]chapter_id=4712882[/twitch] |
Balancing P2W and F2P, I like. |