I'm sorry but this bans for exploits policy is just wrong.
How do you draw the line between a bannable exploit and one that is OK? And how many times do you need to exit and re-man a vehicle before you qualify for a ban? Everyone has their interpretation. In OCF, crocs, ace doctrine and rifle company were banned (and rightfully so if you ask me).
At high-level play some of the more questionable gameplay mechanics can have a very significant and unfair impact on the outcome of a battle. I would argue that if you start going down the path of banning people for using this bug, you should ban people using the croc or lieg spam.
Or Relic can bite the bullet, live up to its mistakes and fix the damn game in a timely manner. What was all that talk about a "game as a service"?
Well the service is broken, and Relic's answer is to punish first and fix later. It really doesn't look good.
I think it's pretty easy to tell when someone is deliberately taking advantage of an exploit to win games. If someone sits in their base hopping in and out of their vehicle with reload speed bulletins I think it's pretty obvious. I dunno if bans are necessary, but I would assume they're only going to ban the most egregious abusers.