For me it's now pretty obvious that there will be no notable future features unless it's a commander item. Most of which will probably be DLC related.
This 'epiphany' was a gut punch for me.
My hopes of CoH2 eventually matching and surpassing the strategic/tactical depth of vCoH were shattered right there.
EDIT:
To clarify: If basic strategic/tactical vCoH options & features are now commander specific then naturally there are less options available as only one commander may ultimately be chosen.
/EDIT
If relic were interested to make a fun game they would add more Options by giving the factions more non doctrinal stuff as Standard Units but they decided to make Money, Money , Money by adding every Little shit like tanktraps or the KV-1 as a Special commander unit/ability.And the Problem is there will be 100 commanders for both sides at the end of this commander spam and you can only choose 1 of them per game and not the other 99.
The amount of variety is always low because everything is a commander tank unit and you can only choose 1 commander.
There are also many useless commanders that nobody uses.Did you guys saw anybody uses commanders like the NKVD or Terror doctrine commander?Nobody is using this garbage commanders because they are useless and there are already toooooooooo much commanders.And relic Spams more useless commanders that nobody uses.