Armored Assault Commander. In my opinion, the presence of two tank (T-34-85 and IS-2) in one commander is not the best implementation of the commander. I propose to transfer one of the tanks to another commander.
M5 should definitely be removed. It was bad design before. And now it's just pointless. I just don't know what to do next. Give the Assault Guards a bazooka as an additional option. Or give a bazooka to the Conscripts. Or, for example, remove the Guardsmen and give Thompson to the Conscripts and the Bazooka to the Penals.
Let's talk about the Lend-Lease Assault Team, again. Remember that the defenders of this ridiculous design justified this by the fact that the assault team appears faster than the building of T3. Now there is no such excuse. With the new T3 price, resources and T3 construction occurs before CP3. And I'm heading for the redesign of the assault team.
Tank hunting tactics. So we have 3 PTRS for Conscripts and 3 PTRS for Penals. Does it look like it's overkill? Let's replace the Conscripts PTRS with something else, there are many options: Bazookas, PPSh / Thompson, captured Shreck or PaK-40, Lend-Lease M10.
well you don't practically sacrifice a PaK-40 each time you do a target weak point, while the t34 is dead most times even if you kill the the intended target, and i felt that ''thedarkarmadillo'' idea was indeed intuitive: you ram a full HP tiger, he gets away with just a slow and disabled main weapon for 5 seconds, you ram a diving tiger who has less than 50 % hp you get the engine critical and a good chance to kill it.
It would prevent the most shitty thing about the ram pre patch which was a fresh t34 would ram a fresh Heavy tank, penetrate get a engine damage and call in offmaps to kill said heavy tank.
Counter Intuitive things are things like the new battlegroup headquarters which have 3 techs, which 1 is needed to get your reinforcements and Weapons upgrades, vehicles and MG34, another is for medics and yet another to get a retreat point when before you would get the MG34,vehicles, reinforcements and weapons upgrades just by building it.
Another Counter Intuitive thing is the new ass gren Sprint or lack of it until tech 1, i mean really did they forget how to run???
This has been discussed many times - an ability with a certain percentage threshold is nonsense. Therefore, it is simply impossible to create a unique ability "Ram", either it will work as it always did, or we will once again leave the "unique ability" which will simply be soft removed from the game. Stop kicking a dead horse, just tear it off and forget and finally make a normal ability for the T-34.
Working dynamically is still working. It would ensure risk and reliability instead of simply RNG and/ frustration due to unpredictable or underwhelming (over overwhelming for that matter) results. It's effectily a compromise between the way it was and the way it is now allowing it to be used to good effect at the right time without outright invalidating anything too slow to get out of dodge
You can also make the PaK-40 stunning projectile according to your answer. Or for example DP-27 ability. He can only blind a tank with a critical hit when Venara is in Mercury. Not. The ability should work in a completely simple, straightforward and intuitive manner. No ifs or buts, no moon phases or stars. Just work.
eh. it would have to be a hell of an ability, because currently the soviets only stock way to fight armour is head on. ram at least buys time for other assists, even in its current form. itll let you close with penals (hopefully) or get a salvo or 2 off from your zis or SU
perhaps the t34 ram should actually act sort of as a conventional snare- with thresholds based on the health of the target:
100% health means damage only- no stun
75% health means stun like now
50% means engine damage
25% means heavy engine damage
something like that. then theres more counterplay and it means actually suiciding ther t34 becomes more worth it the more beat up the enemy tank is. it then scales with heavy armour (more health means deeper thresholds) while still being unique and acting as the fore multiplier it was meant to be.
The ability should work simply without any conditions. Either the ability works, or throw it away. There is no need to invent complications where they are unnecessary.
Ah, the T-34 Ram was soft removed from the game despite all the discussions. It reminds me of the M-42 when its was given a canister shot and then just killed him, as if to say: yes, we gave the M-42 a unique ability, but no one will use it now.
The IS-2 in game is the model 1943 IS-2 which is only slightly better than the Tiger. The IS-2 you're talking about is the model 1944 IS-2 which is indeed the King Tiger's equal.
Only in the game it is the IS-2 model 1944. The frontal armor of the 1943 model has a step like the KV.
As you can see, the in-game model does not have stepped armor.