like ?
fallchirmjager - simultaneous use of grenades, faustpatron, chemical grenade
jaeger - simultaneous use of rifle grenade, faustpatron
Panzer fusilier - simultaneous use of grenades and AT rifle grenade. |
Phantom Zis you mean; you can't move or give order to the pak anymore but its still there with like 2 man crew? Old bug.
Replay for the soviet arty and su85? For me both working.
Shooks: what you mean? that shocks can cloak?
After the new patch, shoocks can't throw a smoke grenade, then the frag (frag star recharge), they can't now be played aggressively / assault (and this requires that shoocks require a lot of micro), you have to stand in a bend and wait for the enemy. And all this because of the pseudo buff - after which they did not get any better, can we remove the joint abilities of another elite infantry that require aggressive action? For example fallschirmjager or jaeger? |
explain more pls and which mortar
I wrote about it many times, and I'm not alone. I'm talking about the 82 mm mortar PM-41 (But correctly BM-41). I have a huge collection of similar screenshots. I produce mortar at the start of the game, all the time he was on the front line. I constantly nurse it - the result:
https://www.coh2.org/file/15552/20171222122119-1.jpg |
This patch makes me scream with anger:
- The patch has broken pathfinding of SU-85, I order to turn it back - it's spinning. Before the patch was not like this.
- ML-20 direct hit in the MG-42 - the killing of one crew. The projectile fell alongside - no damage.
- Shoocks - no longer assault infantry, now they ambush infantry.
- Phantom ZiS.
- not killing mortar - 12 minutes of the game, he has 2 murders, but lighting mines without veteranship !!! |
Why the SturmTiger and King Tiger can be on the battlefield at the same time? |
Thread: Meta21 Dec 2017, 20:46 PM
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Thread: Meta21 Dec 2017, 19:19 PM
and the buff they fixed the granade and cost reduction
Reinforcement time from 6.5 to 5.5
Reinforcement cost from 33 to 31
Trip-Wire Flares removed
Veterancy 1 now reduces Smoke Grenade cost from 15 to 10
Veterancy 2 -40% Smoke cooldown moved to veterancy 1
Grenade Far AOE from 0.15 to 0.5
Grenades now share a cooldown
Grenade damage type from small explosive to big explosive; can now damage ambient buildings
This buff is a mockery, it does not change positively from the performance to the patch, but the separation of grenades is totally nerf this unit. |
Thread: Meta21 Dec 2017, 18:02 PM
dude they did not touch g43 or greens and they even buffed shoock and cons , how biased can you be ?
Polished shock troops? Now they can not throw a smoke grenade, then a frag (throwing a smoke grenade, the frag is recharged). For them, this is a total nerf. Because they are very dependent on micro, without simultaneous smoke and grenades is a dead unit.
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Thread: Meta21 Dec 2017, 17:24 PM
dude they did not touch g43 or greens and they even buffed shoock and cons , how biased can you be ?
Yes, I prefer the Soviets, but I would not say what is not. This patch brought a bunch of garbage, my Maxim did not shoot at the grenadiers who stood before him. |
Thread: Meta21 Dec 2017, 15:35 PM
I must be missing something, because yeah, G43s did not change for grenadier squads.
Grenadiers with G43 annihilate all living things now, all playing for the Wehrmacht, I saw only one person who played for OKW. |