There is a bug at the moment with 'Big Explosive' weapon types not triggering building panel criticals. Its already been fixed and should roll out in the next patch.
The new maps buildings have stupid amounts of health, for example the center church of one map could withstand 6 or more volleys of stuka fire. And the normal small buildings could take up to 3 volleys. This makes fhq commander ridiculous to deal with in these new maps.(Havent tried using mortar ht flame to burn them yet)
These have been in the game for a while. There are all kinds of sounds related to things that do not have art assets, such as SdKfz 234/1 and 234/4, M3 75mm GMC, and M1917. You can find all of these in Sound.sga of the base game.
It is always best to check the art archives for confirmation of new units (ArtGermanEF.sga, ArtSovietEF.sga, etc).
There used to be partially converted CoH1 models for the SdKfz 234/1, 234/2, and Wirbelwind. But, they were removed at some point, maybe around the release of the Western Front Armies. I would not be surprised if some of the sounds are that old.
Very true, but i can say that the nashorn was in west german folder, so it wasnt there from the start
There was also a ton of new bulletins and victory strikes, didnt want to add them because they are not "that" important. Also some of the images suggested that abilities will also get bulletins.
And about sound files, there are sound files for wiberlwind, ba 64 armoured car, staghound and nashorn
This happened every time i fired the stuka, witch was a total of 3 barrages.
When firing the stuka the first rocket launched and the other ones only made the launching effect. Also the stuka barrage "mode" never ends if the stuka is not moved.