And how would they die?
Support weapon crews murdered them?
On long range only brit sections and heavily invested rifles(dual BARs or LMGs) aren't outgunned(taking into account rec acc for accurate DPS).
You aren't exactly supposed to use them at close range vs shocks or thompsons paras/rangers.
You are supposed to use them according to the target you're going against. Brit sections? Rush for CQC.
Rifles or cons? Stay at long range in cover.
Shocks/thompsons? Screen yourself with a nade and don't stay in CQC.
If it took few volleys to drop that model, then its not instant
Those are not realistic scenarios, falls work in 1/10 situations. But i am not asking for a buff since they can very easily come the most op unit in the game, just some rework.
well it just depends on rng, it can be the first volley aswell, but the point was that they cant take any damage before they need to retreat.
No no, my point wasnt to move them close like shocks But rather to keep them still (instead of getting away) when enemy is moving towards you to close the distance
He was saying that falls can be used like partisans, spawn behind enemy lines to wipe retreating squads, but yeah you are right they are also potent in close range with their firepower, but the insta model drop that usually happens after a few volleys makes them too fragile for mid, close range use even when they are still and enemy is closing to their position.
Sorry to interrupt but how Falsch are long range? Well, of course they are powerful long range unit but their close range dps is around 50 which is enough to use them efficiency at all ranges, not only long.
too expensive for what they do at close ranges, usually you also have a very bad retreat path after deploying them in behind the lines so its 440 drown the drain for 280-240 mp squad, absolutely not worth it.
Falls are long range, storms dont come with a shreck when deploying. Also no one in a fair match has the time to keep vehicles, troops in the rear destroying buldings...
Yes 200 mp difference that'd i'd rather have. again, i'd trade it for partisans anytime of day.
You don't need to be behind green cover... you just need a screen... which is why volks are there... they're not a 1 unit win all situation. they're a high dps unit that can dish out lots of damage, faust, smoke, camo?
looking at your playercard i see that you are a 4v4 player. Theres one thing you need to know, in 4v4's you can get anything work, even m42 spam... But i am talking about 1v1 and 2v2 where things dont work like that, in 2v2's falls simply dont trade well enough to be worth it. But partisans in other hand can trade vet 0 squads for vet3 vet 5 squads or even vehicles, so they are a lot better. But partisans can be viable in very rare hands.
Lol, what a poor argument. artillery, specifically rocket artillery was designed to kill infantry. why would infantry NOT die to artillery is my question. Do you not see calliope and panzerwerfer wiping 5-6 man squads?
Why would you use a powerful 4 man AI squad against a tank?
Do you not see everyone else's post about how partisans just die and there's little utility afterwards?
Fallschims can replace obers but partisans cannot replace any mainline infantry. they just melt and only good for ambushes.
200 mp difference mate, also no rocket arty should not wipe squads like they do now (calliope and werfer)
falls also lose to most of the infantry, expect if fighting from green cover at long ranges (and thats a dream situation)