I guess people don't remember that Precision Strike used to deal WAY more damage. Now is just a normal shot. Anyway, with the new cover system, you've to be careful when hugging cover, making it more deadly in that case.
-While it can retreat with 1 man left, it doesn't teleport the mortar and it takes long time to crew it again. This mean that if you flank it with a high DPS unit theres higher chances of wiping it.
-Double mortars are a good early-midgame solution BUT you need to always mantain them with 4 guys and whenever he hits vet1, being careful with PS. You can try pushing the crew to spread it out.
At this point is a matter of mp atrittion vs RNG wipes.
TL;DR: it's balance for cost at it being no turbo mortar.
2# 5-10-15s+ Freezes. Makes playing double snipers a russian roulette.
3# Trying playing non conventionally
-2v2-
Axis: playing double OH or cause not playing double OKW
Allies: playing double USF or cause not playing double SU
Guards are piñatas due to them being the only unit that can hold 4 weapons. So, whenever the 3rd guy is killed theres a chance for a weapon to drop. In other cases it goes to either the last 2 guys.
came here because i couldnt believe this thread existed
number of IR HTs seen in high level competitive games (as of january, 8th, 2015):
0 (read ZERO or NONE)
The engagement:
-Your vet 3 Paras 100%HP with 1919 are running and hitting some Volks retreating
-The SP vet 5 at 3 models and 65% HP on yellow cover start hitting them after turning.
-Paras are running through neutral cover but still not getting hit.
-First Para model is snipe and your LMG deploy. You are mostly on neutral cover (maybe 1/2 models on yellow) at CLOSE RANGE.
-Second para model down. 40% Hp with 4 models vs his %40hp with 3 models (he was lucky no model sniped)
-25% HP for 3 models of SP and 20% for 3 models of Paras. At this point only 1 model is on yellow cover.
-15% HP 3 Paras, 20% HP 2 SP.
-10%HP 2 SP, 5% 2 Paras.
JP and Pak43 were shooting (traces) but they didn't hit, damage nor made them dance.
While RNG was in his favour (if he had lost a model it would had been your victory), you could had avoid that by simple:
-Staying on range.
-Staying on cover.
-Throwing a grenade.
-Using supression ability
If you want to further analyise DPS take into account the veterancy modifiers which are WAY better than what i expected.
Can we have vid or replay instead of a single pic ? So we know if any player made any other mistakes. Things like moving slightly or getting hit by other things.