The light AT mines are useful, just only on ice Kappa
Wrong, they don't break ice. |
I guess that only way to counter abuse is to abuse yourself, time to go back to making 6 shermans vs OKW in 2v2.
Also like I said in other post, I usually don't get bothered by truck push seeing as I will go early AT nades (for soviets) if I see it happening, and more often than not I kill the abusing truck. This one time I figured it would be fine not to, and I was wrong. So sorry elchino but I don't really see this as a L2P issue like you believe it is.
Not a L2P issue, rather than a skill difference. (Checks ladder and they are 16th) |
Still OKW ez mode |
You could make alt key the trigger to de/activate
I'm not sure which denomination is for the alt key but it could work.
Alt: uspend
w::up
a::left
s::down
d::right
or something like
Alt & w:: Send, w |
IB4 222 and HT with shrecks. |
Whenever you kill the truck, remember that he can't buy shrecks, nor use nades. His only muni sink would be mines and his only AT the rak. If you don't capitalize, that's your problem.
I'm not sure regarding the DPS department. Remember that you always hit vehicles and it's more a matter of sheer damage + RoF rather than accuracy.
Finally: this is as intended, as USF being able to reinforce pass 100 popcap, fuck up targetting and freeing popcap by sitting out crews. Intended as seeing OH+SU tech through FoW (at this point it looks like a "feature") and many other problems features.
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I'll put it simple. If you think that you lost to truck push/crush, you would had lost to normal play anyway.
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And yet, I always felt that those wire fields were exactly what Ostheer had needed against masses of conscripts.
Relic has always had this uncanny ability to design factions with the flavor and function that fits the opposing side better. As in, for a random instance, ostruppen fit the 'conscript' role better than conscripts, and the soviet infantry supporting their maxims is very much a Wehrmacht flavor.
And i always thought this could be added to the Community defensive commanders. |
One - max 2 cons + 1 engie or 2 engies plus one cons. Plus mortar (preferably 120 for the OKW advanced structures - as CieZ mentioned) and Zis, into double T34s and later into something heavier (preferably 85s which I find to be a better option instead of IS2).
Again, how many maxims on top of that 400mp 120mm and your single Zis gun. I've problems opening this way since it lacks the best of both worlds, heavy agression and map presence with con spam or pure overlaying supression lines with sheer maxim spam. |
You can do it with every vehicle in the game, except the Kubel (practiced crushing with M3s, M20s and even ambulance).
I'm not sure if it's the size of the Kubel or the properties, so if the Kubel has something magical avoiding house crush, you could give it to the other light vehicles IF this was intended. |
i think that is a great idea. although i feel x1.5 might be too much. for me, x1.25 for the rear.
except for atg.
also, side armour pls relic.
The only problem is that frontal hit can register as rear hits and viceversa. You can't take into account angle and positioning. |