Hi, I'm Troy McClure and you might remember from other simil threads such as:
http://www.coh2.org/topic/31314/vet-abilities--oh-medkit
http://www.coh2.org/topic/23980/overhaul-of-vcoh2-vet-abilities
Today we are gonna talk about tracking and the units using it. Zis-Su76-Su85-ISU152-M42
First of all, is there any reason to have this ability nerf when we have the USF AT gun which has the same ability and it's permanent (yeah, only frontal vision and extended range but it's basically the same principle).
While there are not too much space to work aroud, i think we could change the vet abilities of the units i mentioned before.
Zis: retains it.
Su76: we all know this units needs some real love. While i don't want to make a copypaste of the Axis abilities, why not give it something similar to Aimed shot (not TwP). It has a similar cost to a Puma and in "theory" they have similar roles.
It could have other debuffs than blocking the turret rotation to add some "flavour". There are several crits on the game.
Su85/ISU152: it's weird since they already have focus sight as vet0.
For the
Su85: replace it for something like ambush cammouflage. While cautious movement from the JPIV/P2 lets you move around, the one from the Su85 should be static but give you a guaranteed penetration and small stun or damage bonus. It should take some seconds to deploy so you don't use it mid combat (like Cautious)
For the
ISU152: honestly, i would make focus sight the vet1 ability. So early on you have to spot for your ISU152 and not just wipe AT guns. from the get go.
M42-At gun: on top of tracking, it could receive cammouflage while in cover. Some past discussion has mention some AI capabilities, but i'm not sure if that could be solve by a vet ability or just unit performance.