Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Stacking intel bulletins ?6 Mar 2015, 14:55 PM
30% increase XP gain on KT In: COH2 Gameplay |
Thread: Damn this balance6 Mar 2015, 04:13 AM
HEAT Shells give you more Pen, nothing else. 30% damage and penetration. Please, think/check then post. PD: this doesn't make Elite armor any better In: COH2 Balance |
Thread: Sturm pioneers are overpriced5 Mar 2015, 22:25 PM
Weapon profile is different for Thompsons vs SP Stg since damage drop off is HUGE between the 10-15m, not so much with SP. Copy pasting the analisys of that engagement (thx post history filter) The engagement: And i'm gonna add. Having LMG at that distance is almost non beneficial at all. At 10m is actually worst. In: COH2 Balance |
Thread: Should PTRS be stronger?5 Mar 2015, 21:51 PM
Guards COULD probably holster the crappy PTRS and pull out mosins using their strong soviet backs (as sturms do with minesweeper + stg44 as well as musclemen rangers). This, in combination with a change on their vet1 ability into something like: -Defensive stance: (theres a simil ability on the no retreat no surrender commander) unit's can't move but get increase accuracy. + -I dont' want RNG crits, and i'm not sure of the way of implementing PTRS dealing other types of crits. In: COH2 Gameplay |
Thread: 4vs4 as allied5 Mar 2015, 21:43 PM
And you forget the MGs dealing the same DPS as a Tiger with Gunner, increased vision, target weakpoint and more HP. In: COH2 Gameplay |
Thread: Best Forum5 Mar 2015, 21:36 PM
Welcome, and be prepared since it's not all pink here In: Lobby |
Thread: Sturm pioneers are overpriced5 Mar 2015, 18:42 PM
Hard to vet them? God... With such DPS is easy to vet them.. I remember we got into the conclusion that you missmicro and you had a bit of unfavourable RNG on that engagement. Next time: attack move instead of engaging SP at close range. In: COH2 Balance |
Thread: VCOH Vs COH2 Meta5 Mar 2015, 13:38 PM
... Hmmm... RU: 1-Con spam ---3/5 ---With/out molo/At nades -----T2 units/shocks 2-Clowncar 1/2/CptMolo ---With sniper mix -----T2/T3/T4 3-Sniper openings ... 4-Maxims ... Guard/Shocks in the mix. T70/T34 as rush techs, ending with IS2, ISU152 or T3485s. On certain maps and match ups KV1 + B4. On specific maps and spawnpoints FHQ. USF: 1-3/4Rifles (Elite) 2-2RE + 2Rifles (when going Airborne) A)-Nades/Ambulance/Bars B)-LT> M20/AAHT C)-Cpt (vs Mech) Sherman, Scotts or Jacksons, depending on the occasion. Mix either Infantry/Airborne or if feeling like something different any of the other 4 doctrines. OH 1-Mix up of grens, Mg, mortar. 2-Osstruppen 3-1Assgren A-Add PG/HT Paks into the mix. PIVs (with edge and no allied tech PV) into or just stall Tiger doctrine (5), Elephant or CAS. OKW I guess after i wrote RU i got pretty lazy. I'm just gonna say: what about this units you don't mention. Obers-P2-Stuka-Pak43 Not gonna say you want them all the time but they might be more effective or your only option on certain scenarios: JLI-Falls-JPIV In: COH2 Gameplay |
Thread: 4vs4 as allied5 Mar 2015, 13:08 PM
Since at this point it seems futile to discuss i'm just gonna correct some things. The Target weak point stun ability 1. Doesn't work on IS2's all the time Pak40: 210-190 Stun: Penetration x2 IS2: 375armor 420-380 > 375 It's not nitpicking to point out obvious stats. The Tiger is worse than the IS2 in every way but ROF and having a better veteran ability. The IS2 and Tiger have the exact same scatter, but the IS2 has a large AoE profile so it means it's more likely to gib squads due to the new bunching system. Tiger: 4.3 IS2: 5.7 4.3 =/= 5.7 Maths OP. Go on, keep discussing. In: COH2 Gameplay |
Thread: Vet abilities - SU Tracking4 Mar 2015, 19:40 PM
It sounds like a good start but the SU85 requires other work as well. This is just veterancy overhauling, and while this could improve performance, it's not it main goal. Why not just give the SU-85 a vet ability that lets it see enemy tanks in fog of war beyond it's sight radius? I mean it's a blood tank destroyer. Because it already has a focus sights for it and you should be using other units to spot for it. Regarding seeing units/tanks in FoW, i'll rather save that topic for next week thread: Armored detection. In: COH2 Balance |
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