What is shock troops. Osttruppen were semi-useful at best, although i used them as hard counter to soviet sniper builds to climb into top 50 of 1v1 ladder.
Really broken thing was 240mp assgrens.
Which were complemented really well by Prostruppen.
Ontopic: once released depending on how much BS and how fun they are to play i'll get them. |
I GUESS all flamethrowers (Pio-CE-AssEng-Penal-Rifle-PG) were adjusted.
Besides that, they have several flame based weapons to fix (and balance?).
KV8
Incendiary artillery barrage
251 FHT
MHT Flame barrage
Luftwaffe Incendiary Strike
Probably Stuka vet Flame barrage
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Before going F2P, i guess they need a revamp on the whole Warspoils thingy and making several commanders attractive instead of the usual 3 or 4.
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However; we already know the biggest issue is maps.
Matchmaking, micro tax, ease of use of units and lategame potential. |
Yep, it's been for a long time that USF need some bugfixes and balancing on several units and abilities. |
...and repair critical doesn't help when you are being chased by a tank and are 1 hit away from death. Both abilities are silly in different ways, but arguing specifics is just semantics. 30 mu and bug fixes (so the crew has to wait until the ability completes before hopping in) is all repair crit needs, since part of the cost will be the inherent risk of losing the crew to lmg grens or other firepower.
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I would love it but the direction Relic has taken says otherwise.
Given the removal of visible level and stars because it would scare scrubs to death and make them quit at the start was the reason why any indicators of players skill or time played were removed in the first place?
I don't think the idea got much of a chance.
If i knew theres a was a huge skillwise gap with my opponent you could just go from the getgo with a nonconventional commander or units. |
-People are afraid of offensive performance due to NDA
-On the other hand some are annoyed/relief that OH sniper doesn't die to indirect fire (the extra 2hp).
What about reducing the HP to 80* and RoF but decreasing the mp cost ?
*If sniper is meant to survive grenade, mortar or rocket shells, well just increase receive accuracy. |
You should take some times cause you are writting as if you were a victim and all the forum is plagued by allies fanboys (you admitted that you are biased but don't drop that on the rest)
Answers on red.
"You as comunity" ruined OKW and now you think it's "bad designed" while in alpha, beta, and at the beginning of WFA were simply loving the faction, nothing about "bad design" said then. It became "bad designed" only after fanboys tears destroyed it. The soviet nerfs you mentioned were blatantly needed since longtime ago, long before they were asked. And they only ocured because the same fanboys, bored to death to play only one faction, tried a little axis factions too, and they didn't win anymore. And they like to win. The "against OKW" offensive stopped because the faction is simply wrecked (LOL "balanced" LOL) but now, what do you know, Ostheer starts to be what it's supposed to be. The mg42 change (needed for such a long time) just came and we already have 1-2 threads in which nerfing is required in order to make it shit as it was before. The stug was recenlty changed back into what it supposed to be, a TD, and now we have a TWP thread.
I remember people complaining in alpha/beta of OKW design cause it only purpose was to go for the cutoff and deny resources instead of trying to obtain them for yourselves. Also the faction didn't work on most maps on which you couldn't connect your resources.
Unit tech location on certain units was also a mess.
1 week prior to release they made a complete revamp.
Problem with OKW: it remains hard to use on 1v1, sees it's potential on 2v2 and broken on bigger modes. OKW had too many broken things, or can you defend Obers with retreat bonus modifiers or Kubeljesus first itineration.
MG42 performance is fine. Problem with cover or cost adjustment is needed if you compare it to the performance of others MGs.
TWP: if you were not "abusing" it before, that's your problem. It's not the same a static platform rather than a mobile one. It's not the same 110 x 2, than 170 x 2 penetration. It's not the same been able to survive 3 shots or 4.
What I believe is that are quite a few who want balance but fanboys are many, much more than you want to imply. Top players want balance and they are applauded when they speak for allied and treated with "Oh, I didn't expect this from you, you are a top player, how can you say such a stupid thing?" when they are speaking in axis' favor.
People jump on the comments whenever they suit their agenda. Nothing more, nothing less.
I am playing enough soviets and USF to know what a rifle spam with smoke grenades / early AA can do, what 120 spam, katiushas or 85s can do. And I like playing Allied factions too, I don't believe to be easier to play as some are saying. But the quantity of allied bias in forums is simply disgusting. That is what I said.
120mm is bad after the nerf. German mortar has better profile and has double RoF
85s are they have always been but now you have better tools to deal with them. I'll take several 85s rather than double Tiger/IS2/ISU anyday.
Theres a difference between easier to play and been better. OKW pre nerf was ez mode on +2v2 on the same way USF 1v1 against OH.
1v1 and 2v2 factions are similar to play at all degrees of skill with little variations according to meta/balance. The problem since day 0 will remain on 3v3-4v4 modes. So they are right to say it's easier to play them as micro tax, resources, map, presence and reinforce, mistake punishement, quality and number of players play on their favour.
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Superglue is bullshit, but so is target weakpoint, panzer tactician and combat blitz.
And many other things on the game.
The problem is, will they "fix" everything or just touch a couple of them and ignore the rest? This is the problem people have with half fixes.
Ontopic: superglue should cost at least 30. |