Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Calliope commander every single game21 Jan 2016, 14:26 PM
Replace 1919 with something else? In: COH2 Gameplay |
Thread: Partisan is beep like beep in 3s & 4s20 Jan 2016, 18:38 PM
Falls had one huge problem-bleed. Formation. Every time i used them i have to pray to RNGesus for that random shell not to drop in the middle and wipe them. In: COH2 Balance |
Thread: OKW vs bugsplat?20 Jan 2016, 01:19 AM
And here i thought this was gonna be a discussion regarding splats on fog. Locked. In: COH2 Balance |
Thread: new AEC is overpowered19 Jan 2016, 22:38 PM
Didn't people play weeks before the release of the patch on the preview? And they were expecting for something else besides just yolo giving full resources back? Ontopic: besides any change on mp/fuel, you could delay the Aec for some seconds by increasing the research time. In: COH2 Balance |
Thread: Different approach on adjusting the Ostheer sniper 19 Jan 2016, 22:31 PM
I already told you why the test was flawed. No one is gonna sit and shoot more than 2/3 times before relocating. In: COH2 Balance |
Thread: Calliope commander every single game19 Jan 2016, 22:23 PM
The commander is good overall. Problem is that it has the only reliable late game indirect weapon for USF. 1919 - Limit them to 1 per squad. M5 - Delay it. 4 CP from 3CP (IIRC same CPs as Lend lease M5) Strafing run - Reduce muni cost to 100 Nerf CalliOP >Improve barrage of Pack Howi (more than 3 shells plz) >Improve major barrage >Do something with the M8 Scott (better barrage?) In: COH2 Gameplay |
Thread: Top 7 reasons as why this game won't be truly #EsportsReady19 Jan 2016, 22:11 PM
Most of the stuff OP says (that could be applied to to other games) exists in another form in games that are Esports. I'll use Hearthstone as an example. If you don't know HS is a card game. You'll probably have to know something about the game to get the examples but I guess that's just how it is. In: COH2 Gameplay |
Thread: Different approach on adjusting the Ostheer sniper 19 Jan 2016, 20:34 PM
Copypasta from another thread. Against garrison OH: 66% UKF: 100% SU: 80% Fire aim time: OH: 2.4/1.1575/0.35 UKF: 2.4/1.75/1.4 Ready aim time: OH: 0.875 UKF: 1.3125 Wind up: 0 for both Wind down: OH: 1.625 UKF: 4 Cooldown: UKF: 0 OH: 4.5/3.375/2.25 Magazine: OH: 10 UKF: 5 Reload: OH: 4.25 UKF: 7.75 In: COH2 Balance |
Thread: Suggestion on Retreat!19 Jan 2016, 16:46 PM
1- It should be moved to gameplay (no power here) 2- Idea is bad and you should feel bad (\/) (°,,,°) (\/) There's no difference between retreating 5 squads at once, or retreating five 1 by 1. In: COH2 Balance |
Thread: Sdfksz 222 Revamp19 Jan 2016, 16:28 PM
Swipe the thread. Try to remain on topic. In: COH2 Balance |
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Latest replays uploaded by elchino7
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